Salo's explanation makes some sense, considering my latest file which is unplayable after reaching Wyrm's Rock is not a Durge but is an Urchin background klepto who steals everything not nailed down.
What I don't get is why the lag reaches an unplayable state at the exact same spot (Wyrm's Rock area, roughly) for so many players. I know nothing about game dev/coding so maybe this is a dumb question, but if the bug is caused by an accumulation of these events in the pipeline, wouldn't the lag reach unplayable state at different stages of the game, depending on the players' actions?
Yet almost everyone reports Wyrm's Rock area. For me it was the checkpoint before. I skipped it entirely by MIsty Step/Jumping to the side balconies around the buildings and the lag still triggered. Tried skipping the bridge and entering Wyrm's Rock through the prison. Lag still triggered. That bridge area is a death zone for Patch 4 game files for some reason.
Last edited by zg4real; 28/11/23 03:09 AM.