Originally Posted by Salo
Originally Posted by druidofthestars
Originally Posted by Salo
Hello!

We're aiming to release Patch 5 this week, which fixes the eternally-active acts of thefts & violence that were causing slowdowns.
Hi, thank you for this public statement on when we can expect the Patch being released. I saw the post on Twitter, as well. It's nice for Larian to finally use their social media to give users advanced information on these things.

However, I'm confused what "ixes the eternally-active acts of thefts & violence that were causing slowdowns" means. I thought the issues with Act 3 lag were related to assets and memory. Are you saying they are, in fact, caused by issues with the combat and thiervery systems in the game? I understand you're Community Manager, and not involved with actually working on game code, but a little clarification on what this means would be nice, since the announcements do not even say this is specifically targeting Act 3 lag which players have found to be caused by asset and memory issues. Thank you.

Of course, here are some more details directly from the team:

In Patch 4 we introduced a fix that would prevent the Scrying Eyes in Moonrise Towers from immediately calling the guards on you when stealing, even if you were sneaking, or invisible for example.
This fix had the unintended consequence of causing unnoticed thefts & acts of vandalism to remain stuck forever within the ‘did anyone see me’ pipeline, rather than timing out and moving on, as is intended. Essentially, your ‘DM’ - in a real-world sense - constantly thinks about the acts of theft & violence the player keeps doing, without ever moving on or verbalising them. Mulling on it ad infinitum.
These unnoticed and eternally-active acts of theft & violence eventually bogged down the game. The more a player commits those acts, the more the game is trying to keep that all up to date and in memory, and so the more slowdowns start happening. Essentially, the ‘DM’ eventually becomes unable to operate. By Act 3 this caused slow-down issues, which after some sleuthing we’re extremely happy to say we’ve solved in Patch 5, which is in testing and scheduled to release this week.

Thank you for the update. I just find it odd that everyone seems to be experiencing the same issue - whether on PC or console - at the same spot, even those of us not playing sneaking types or, surprisingly, murderous ones (despite playing as a Lolthsworn Drow Necromancer Durge). Anyway, just glad that Larian (through you, thank you!) has finally addressed it with their community and look forward to getting off the damned Wyrm's Crossing bridge with my Durge so that we can start giving Gortash some much needed heartburn (in the form of the lovely Karlach).

Last edited by smd1967; 28/11/23 04:17 AM.