Thank you for the update. I just find it odd that everyone seems to be experiencing the same issue - whether on PC or console - at the same spot, even those of us not playing sneaking types or, surprisingly, murderous ones (despite playing as a Lolthsworn Drow Necromancer Durge). Anyway, just glad that Larian (through you, thank you!) has finally addressed it with their community and look forward to getting off the damned Wyrm's Crossing bridge with my Durge so that we can start giving Gortash some much needed heartburn (in the form of the lovely Karlach).
From what I've seen reading through Reddit discussion of the issue, some people seem to have not experienced any lag in Act 3, or no more than was typical prior to Patch 4 (because Act 3 has always been pretty laggy when you reach the areas with high-NPC activity.) A not-small number of people said they experienced issues which went away when they lowered their graphics settings or turned off Dynamic Crowds, or whatever the setting is called. I saw that some people who are playing "Good" alignment playthroughs might also have "stolen" items without realizing it (looting items from Moonrise after everyone is dead, is still considered theft due to the containers or corpses being marked red.)
I think that it's just that Wyrm's Crossing is the first part of the game that really puts strain on the player's system, because of the high number of NPCs and other assets being loaded in, on top of the pre-existing memory leak issue that Larian has been working on since the game launched. The added issue with the stealth-pass check constantly cycling through processes was kind of a 'straw that broke the camel's back' situation, it seems.
I'm glad to know the issue is going to be fixed by the end of the week and I'll be able to see the ending of the game, though. Thank you Larian.