I would just like to say (again) that the option to tell him you didn't want anything from him is fine, but to me it is disingenuous to say that's all that's been asked for here. The first page of this thread talks about how there should more romantic and cute scenes and dialogue options, about how the writers are imposing their morality on the player, about wanting to be able to stay in the relationship if you don't want to become a slave/spawn, etc. The initial request was for more dialogue options but there was also speculation about why we were given/not given the options we were.
So to suddenly be like, omg we just asked for a single line of dialogue and now people are imposing their views on us is like. Idk ya'll are moving the goalpost and trying to make people seem unreasonable for expressing their opinions about why the things you discussed aren't in the game.
For example, there was expression of discontent that you can't skip the last scene of his quest if he doesn't ascend. There was speculation it was because the writers were trying to force their view of the endings on the player. My response was that it's more likely the option isn't there because almost no one would choose it, so they'd need to write, act, record and code both Astarion's initial response and the inevitable fallout from that the next day for something people wouldn't choose for roleplay reasons. They'd only choose it to see what happens. It's a waste of time and resources. Whereas ascended Astarion is asking for something a significant amount of players would choose not to do. So yes, I think asking for all of that is unreasonable and it's not really about wanting more roleplay options. It's about wanting to balance the score between the two endings because you guys feel personally slighted by the way the narrative frames them.
Talking about the narrative they've constructed is on topic because it has to do with why the things you guys talked about aren't in the game. And when you talk about the writers trying to "impose morals" on the player people are explaining why they disagree with that.
I'll duplicate to you again what I asked. One positive response and one negative. Ascended Astarion has a positive answer in the first dialogue, "I just wanted you to be happy." There is nothing terrible if there is a similar option in the second dialog.
Positive or neutral option should be added for Ascended Astarion.
Negative option should be added for Spawn Astarion. It is possible to break off the relationship or not go to the tombstone at all.
Please consider this possibility.
So I do not know what "more moments" you are talking about. You didn't read my first post. Look, only 3% of players play in an evil way. And yet evil options exist for them. It doesn't matter how small the percentage of players who choose the negative option in the cemetery is. This option should still be for a role-playing game. If everything is done for the majority, then you will get a wheel of three option like BioWare have. Do you want such a future for role-playing games? I'm not.
It won't be worse for anyone if they add more variations for the role-playing game. I would still like a positive option, but I will also be happy with a neutral one. At a minimum, we need a transitional option to remain mortal. We already know game has an ending with a mortal, but there is no dialogue that would lead to it. Not sleeping immediately after the ritual is a strange condition. it's complicated by itself.