Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#926048 01/12/23 01:20 PM
Joined: Jul 2023
M
apprentice
OP Offline
apprentice
M
Joined: Jul 2023
Good day,

I haven't been here in a while or played the game since beating tactician but I'm very excited to run an honor mode campaign. My only hesitation in doing so are the frequent death bugs that shouldn't have happened on my last play-through. The worst offender of them all is a jump where you have a clear visible green circle of where you're suppose to land, but somehow you robe gets snagged on a nail on an upper plank and you fall to your death. I know there are mechanics around that including spells/talents but I rather not have to play continuously using misty step with short rests just for bugs. Has Larian addressed any of this?

Last edited by Minscforlife; 01/12/23 01:20 PM.
Minscforlife #926060 01/12/23 01:48 PM
Joined: Jul 2022
Z
addict
Offline
addict
Z
Joined: Jul 2022
Well i have the same issue with it.
I want the difficulty but the game still have a lot of bugs.

But I am intrested if I die on purpose. The bosses difficulty and the later game difficulty will transfer to custom????
If someone know this pls comment here or give me a pm.
I whould love to play with this difficulty + some extras from custom difficulty like extra prices and no multi class etc...

Minscforlife #926090 01/12/23 03:41 PM
Joined: Dec 2019
apprentice
Offline
apprentice
Joined: Dec 2019
Ah ah.

All I know is I’ve just been served a punishing game over in Honour Mode from a boss’ new legendary action. No spoilers, but after 4 walkthroughs being surprised was, well… nice?

Back at starting screen.

0-1

*tskva* #%!

Last edited by Wizbane; 01/12/23 03:43 PM.
Minscforlife #926093 01/12/23 03:54 PM
Joined: Sep 2023
H
journeyman
Offline
journeyman
H
Joined: Sep 2023
I had the same question. And your post prompted me to think more. My conclusion is: don't worry. It does not matter in the end.

In the end, no matter how many surprises (most are not bugs even though you may believe otherwise), as long as you always have at least one active party member alive all the time, you win.

This Honor mode is not a real-time permadeath mode. In this mode, there are still a plethora of cheese available at our disposal.


Here is a perfect example to show you what I mean =>

In the worst battle I have ever had on Tactician, my Karlach changed her mind mid-conversation and decided to go violent, though totally unprepared, against the overpowered gith patrol in the Risen Road area. During the very first round, the gith warriors killed Karlach not just once, but twice!

However, we players always have this biggest cheese: my Karlach party brought Karlach back to life not just once, but twice - also during the very first round. Unfortunately, any of the gith warriors, once killed or otherwise dead, has to play dead forever.

Another biggest cheese we have is this: for most battles, we almost always have options to disengage and exit combat such that even if up to 3 party members are killed in action, the remaining one may safely retreat to the camp and have Withers restore the entire party outside combat. This ultimately prevents the player party from being defeated even in a most disadvantaged scenario. In the above battle, even if Karlach had stayed dead in the battle, the gith patrol would still be unable to defeat my Karlach's party. That's because Astarion, who survived with just 1 HP (what a miracle), dashed three times and successfully exited combat during the 1st round. He then traveled to the camp to fetch the healing potions (to fully heal himself) and rejoined the battle during the 3rd round.

Additionally, we players are not AI. We are better than AI. In the above battle, Shadowheart successfully disarmed two of the gith warriors during the very first round and then successfully drew the attention of three gith warriors towards her. As expected, she was killed during the 2nd round by the mighty warriors (they are formidable even with unarmed strikes), but not before she had ultimately evened my Karlach's party's odds against this mighty patrol. On the other side, the AI-controlled gith warriors were stupid enough to go after Shadowheart, instead of the severely injured Lae'zel, the near-death Karlach or the fleeing Astarion. And these mighty but also quite stupid warriors were all dead by the 5th round.


As the above example shows, it is okay if we occasionally run into an unexpected death or two (not necessarily a bug even though some of us may believe otherwise). We always have a lot of advantages in keeping our player party undefeated. And if our party is not defeated, our playthrough in Honor mode is not disrupted.

Minscforlife #926105 01/12/23 04:33 PM
Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
Hmm, I remember the cases when only 1 party was left standing. If it was not the PC, the survivor could not fast travel or take long rest. This was on the standard level..
Only byu revifying the PC, could the 2 go to camp and then ask Whithers to get the other 2 back.


Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5