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Whilst RiftRunner has do defined classes, you can define your own by selecting the skills and attributes you want. Warriors, Wizards, Clerics and Thieves still apply. It's just how you make them.

Not entirely. I can mix any combination I want. I can be a 30% warrior, 50% wizard, 15% thief and 5% cleric if I like, by a selection of skills and attributes. And even so, these percentages are all in the eye of a beholder. How would the engine determine how much percent of what I am, so that it knows what class retrictions or bonusses it needs to apply?


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