Originally Posted by lemontree
Aside from an avernus quest i also hope larian can add some dialogue in act 3 where we can convince karlach about going to avernus, just so the avernus ending doesnt feel as abrubt as it does now.

As much as I'd like that, I'm not sure how Larian would go about implementing that in a satisfactory way. Let's say, at some point during act 3, Wyll, the PC or potentially both try to convince Karlach to go back to Avernus with them: if Karlach automatically accepts, then all her previous statements on the topic (about how she's never going back and would rather die than going back) lose A LOT of their emotional impact. It makes sense for her to accept during the ending (since she's on the brink of death, in unimaginable pain and all of that), but on an "average" day she's always said no before. On the flipside, if she automatically says no and/or her acceptance is locked behind a persuasion roll, wouldn't the whole exchange feel kind of coercive/guilt trippy on the player's side? "In the end, you've convinced a loved one to do the thing they hate more than death itself, thing that you know will work out only because of your metagaming knowledge, hooray!" (or at least, it lowkey already feels like that to me in the current scene, so)

Edit: for the record, Karlach aside I still love every other aspect of the extended epilogue. It really delivered that feeling of "closure" that the og one was missing, which is why hers, by comparison, still feels kind of "meh", since now her only potentially happy ending is hinted at 5 minutes before the end of the game and never actually "shown"

Still, I'm constantly surprised and grateful at Larian for listening to their customers in a way I'm seeing NO OTHER videogame company do nowadays

Last edited by claudee0; 01/12/23 06:18 PM.