Which brings to another point: In D&D, when you wear armour, you always wear a full suit of armour. What if a Mage decides only to wear an open-sight helm, cuirras and leg part and boots of a full plate armour? His arms are still free and so is his mouth, prefectly able to cast spells without any penalty, yet this is impossible in D&D.

In Divine Divinity it's possible to wear at least a few different parts, whereas Morrowind has everything divided in seperate parts. These later two systems make a lot more sense to me. I mean, imagine the chance of finding a full plate armour in a D&D game? It costs loads if you'd buy one, yet when you find one, it's always complete? How do they do that? <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />


He's not just medieval, he's fully evil! The baboo will get you, https://www.nilteran.com