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Whilst RiftRunner has do defined classes, you can define your own by selecting the skills and attributes you want. Warriors, Wizards, Clerics and Thieves still apply. It's just how you make them.

Not entirely. I can mix any combination I want. I can be a 30% warrior, 50% wizard, 15% thief and 5% cleric if I like, by a selection of skills and attributes. And even so, these percentages are all in the eye of a beholder. How would the engine determine how much percent of what I am, so that it knows what class retrictions or bonusses it needs to apply?

Exactly, you would be a cross class:
Level 6 Warrior / Level 10 Wizard / Level 3 Thief / Level 1 Cleric
Or if you over-specialised in magic, you'd be a Level 19 Wizard.

There doesn't need to be class restrictions if there are attribute requirements on items and spells. In Diablo, you needed a certain level of Magic before you could cast a particular spell, so you could be a Battle Mage, but only half as effective in each. Your Strength isn't enough for big armour and your Magic isn't enough for big spells.