"..But the skill system will have changed in RRR, which is not a bad thing."
myrthos
well it better not be worse than the existing system in DD. while it's nice, classing of characters in DD has not much meaning & it's mostly differences in stat increments, which are just numbers & not much else.
plus role-playing factor isn't really enforced for the classes. doesn't really matter if u're warrior/mage/survivor, u still get the same quests, treatment from NPCs, & set of skills.
i know RRR do/may not have any classing, so one system for character development is sufficient. so myrthos's idea of stat treatment is great.
by the way myrthos, what do u mean by "In DD there were already restrictions for learning skills and weapons."?? as far as i know there are NO restrictions for learning skills and weapons. the only restrictions i know of are limited skill points & stats. please enlighten me on this.
regarding armour issue brought up by masterd_evil, i rather have them in pieces as combo is part of the fun in games like DD. mix & match, & finding set items are some of my favourite activities.