Originally Posted by PasDeBras
No, i am saying that the base game used to allow the user to load a save with a modlist that isn't conforming with the data that is written in said save, after a pop-up choice reminding the user of the risks and asking confirmation. This post points out the fact that said UI pop-up is broken and doesn't do anything now, making the save unloadable.
I know it is a UI issue because adding -continueGame as launch parameter either in the mod manager or shortcut options forces the game to load these save without trouble, just like it was in all previous patches.
Thank you kindly for the explanation!