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#92620 25/07/03 08:47 AM
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"..But the skill system will have changed in RRR, which is not a bad thing."
myrthos

well it better not be worse than the existing system in DD. while it's nice, classing of characters in DD has not much meaning & it's mostly differences in stat increments, which are just numbers & not much else.

plus role-playing factor isn't really enforced for the classes. doesn't really matter if u're warrior/mage/survivor, u still get the same quests, treatment from NPCs, & set of skills.

i know RRR do/may not have any classing, so one system for character development is sufficient. so myrthos's idea of stat treatment is great.

by the way myrthos, what do u mean by "In DD there were already restrictions for learning skills and weapons."?? as far as i know there are NO restrictions for learning skills and weapons. the only restrictions i know of are limited skill points & stats. please enlighten me on this.

regarding armour issue brought up by masterd_evil, i rather have them in pieces as combo is part of the fun in games like DD. mix & match, & finding set items are some of my favourite activities.


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#92621 25/07/03 09:44 AM
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regarding armour issue brought up by masterd_evil, i rather have them in pieces as combo is part of the fun in games like DD. mix & match, & finding set items are some of my favourite activities.


In case there was any confusion, of course I agree with this point of view. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#92622 25/07/03 10:56 AM
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by the way myrthos, what do u mean by "In DD there were already restrictions for learning skills and weapons."?? as far as i know there are NO restrictions for learning skills and weapons. the only restrictions i know of are limited skill points & stats. please enlighten me on this.


That's what I meant, weapons, armor and skills had minimum requirements, which were all based on your stats. Those were the only restrictions I know of. Of course there were also weapons and skills without those restrictions.


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#92623 25/07/03 11:55 PM
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What I meant before is that there aren't classes in Divine Divinity, but you can have a character that represents one or more known classes.

For class related quests, perhaps the quest would not be provided until they feel that you are worthy of it (by checking your data-file <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />). You cannot join the fighters guild until you have level 3 in any one Weapon Mastery, Strength of 50, and Agility of 30. As for the healers guild, you'd need level 4 Restoration, level 2 Bless, and 60 Intelligence. These requirements would never be told to the player.

The only problem might be players creating a super-multi-classed character just to get into all of the guilds.

What about one guild membership only for the entire game?

#92624 26/07/03 12:00 AM
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has anyone heard of a game called Mordor II...(the awakening) or something..

..their skill system and guilds were much like that,
you had to start out with a certain amount of stat points, to even enter the
guild and become a member, if your natural stats were too low
you could not join that guild.
That made it so you had to be very sure
where you would put your stat points, to begin with!

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#92625 26/07/03 12:18 AM
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Or like in Planescape. You could become a member of a guild but in doing some of the opposing guilds became hostile towards you and you can't do their quests or get their items.
Live is full of choices <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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#92626 28/07/03 06:54 AM
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Or like in Planescape. You could become a member of a guild but in doing some of the opposing guilds became hostile towards you and you can't do their quests or get their items.
Live is full of choices <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


as well as consequences; pleasant & dire & both combined. choice that opens doors & closes more is what i want. it's more RPG-ish that way, i feel.


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#92627 28/07/03 11:36 PM
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Hi,

I know the standard is to offer highly protective armor to player characters that have great strength but is it possible to offer good armor that requires low strength? To balance things out, maybe we could make this armor very expensive for characters like wizards but once they have the money, they can wear it for better protection. That might go for certain weapons too.

Thanks.

In Diablo, there is a quest that awards you with very good medium armour with no requirements, quite early in the game (level 5 of 16). Perhaps they could make a quest item - Mithril Armour - obtainable only through the Wizard's Guild. This armour would be high quality Magical Chain Mail, but have the requirements of Leather Armour.

#92628 29/07/03 02:29 AM
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Good idea. A strong armor w/rainbow effects? I.E. magical...


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#92629 29/07/03 03:01 AM
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V. Good idea! Finally mages have something special!

#92630 30/07/03 03:02 AM
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Yeh. Why do mages always get the s%*ty armour. They need more.

#92631 30/07/03 05:55 AM
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personally i don't feel that way but since RRR is single-player only, then i guess it's ok.

why mage-class shouldn't have high armour ratings other than magically weaved ones?
1. they're ranged fighters who get first hits on enemies.
2. powerful spells that translate to huge damage makes it even easier for spell casters.
3. when u can hit from afar while receiving a few ranged hits, armour isn't essential.
4. since they're pretty far off from the enemies after registering the first hit, they can always run off, guerilla style. that's what sorceress do in diablo 2 & nobody complained.
5. balance. to counter the high attack ratings in mages, compensation will be low armour rating.
6. fun. what is left when u can tank while dish out big damage via area effect spells?

still, my 2 cents.


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#92632 30/07/03 06:18 AM
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And to add to janggut's list:
7. Magical protections, while temporary, can be just as effective as armour.

#92633 30/07/03 08:45 AM
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think i've said that already but there u go! handefood makes his stand. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


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#92634 30/07/03 02:30 PM
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I know. But I want a mage's armor for the look and not for protection <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />.

#92635 30/07/03 03:17 PM
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Maybe if the mage can "summon" your own armor(nice armor) with protection, using his spells, the design of the armor what he can summon depend what armor you're using. Would be double armor but with a little protection.


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#92636 30/07/03 03:22 PM
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Yeah! Good idea, I like it <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#92637 30/07/03 03:34 PM
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Maybe if appear some spikes on the armor with additional damage, some elemental protection or change the color of the armor to blue(mana color) to indicate the mana protection, and other chars have abilities to summon their own armors.

Barbarian can use metal in his armor, maybe not summon but if he can forge the specials things on his armor because him don't have so much mana.

Forge special stones and some kind of metal can produce various kind of armors with random stats.

More skills in forge you can gain better armors with better status.
_____________

Druid can summon parts of animals and plants to protect him and add defense on his armor.

Something like

Nature Armor
Lvl 1 - Summon Spikes of plants and spikes of flowers to your armor adding damage.
Lvl 2 - Add bear skin adding defense
Lvl 3 - Add shoulders with claws adding protection and damage to the spikes.
Lvl 4 - Add wolf furs adding protection and speed for the druid.
Lvl 5 - Add a head dragon on the place of your helm, adding fire and lightning protection and adding fire and lightning damage for the user.
Lvl 6 - Give boost for all other lvls of armor protection skill.
___________

I don't want to talk about all armors, somebody else can give more ideas here?

Last edited by Shyon; 30/07/03 03:52 PM.

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#92638 30/07/03 03:46 PM
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Nature Armor
Lvl 1 - Summon Spikes of plants and flowers to your armor adding damage.
Lvl 2 - Add bear skin adding defense
Lvl 3 - Add shoulders with claws adding protection and damage to the spikes.
Lvl 4 - Add wolf furs adding protection and speed for the druid.
Lvl 5 - Add a head dragon on the place of your helm, adding fire and lightning protection and adding fire and lightning damage for the user.
Lvl 6 - Give boost for all other lvls of armor protection skill.


Why not:

Nature Armor
Lvl 1 - Summon vines armor adding slight protection.
Lvl 2 - Creates marple armor with mediocre protection but with speed penalities.
Lvl 3 - Creates oak armor with higher protection but with speed penalities.
Lvl 4 - The caster's body is covered with a wolf pelt adding protection against cold and excellent dexterity at no penalities.
Lvl 5 - The caster's body is covered with Dire bear's pelt adding strenght, constitition and upgraded protection.

#92639 30/07/03 03:54 PM
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Who have ideas for other armors?

Mage armor.

Survivor or Assassin armor.

And other chars if will have it.
<img src="/ubbthreads/images/graemlins/think.gif" alt="" /> <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
Who have designs can post here too.


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