Originally Posted by Alithea
As if he had deliberately chosen it instead of the player being held hostage by the writing.

All I want for the dock scene is the companions to either say something helpful or say nothing at all and the option to follow him.

One would think a choice between following and not following him would be common sense in a roleplaying game. I'm honestly curious why we don't get it here. And then the writing throws us at Karlach.