So now that the Astarion fans can have dirty sex again, the Minthara fans can recruit her any way and the Halsin fans have their happy end (no hating, I just tick off the most read requests), I would like to bring the attention to Wyll. I'm not talking about romance (shocker, I know), but simply have him more to do. I would make the same thread for Karlach, who is similar underused, but she has a huge thriving thread already, so here we go.
- Give him more to do in act 3: He is the son of the Duke, let people recognise him, asking him, what happened, since he has the horns and lost an eye. - Make the freeing Florrick quest tied to him personally, since he knows her since childhood. - Make his decision to severe the pact with Mizora or stay in the pact to save his father his own, similar to otehr companions crucial decisions - Give him more agency in dealing with Mizora - Give him more to say in Gortashs ceremony - he is the noble out of all of us. Maybe let some of the othe rnobles come up to us, if he is in the group and vioce their concern to him
That is it for now, please feel free to expand.
I do like Wyll, he is our moral compass in the group and is often overshadowed by the more edgy and flamboyant companions. I liek his down to earth approach to things. With all the weirdness going on in our companions, I'd say that Wyll and Lae'zel are most 'normal' ones - plus Jaheira later - and that is refreshing.
"We are all stories in the end. Just make it a good one."
I don't think of Wyll as the moral compass in my groups, but he definitely needs more to do. I agree that the Mizora scene could stand some tweaks - both an option for him to choose and an option to just refuse to play Mizora's game at all, which is what I was looking for.
More old friends reacting to him in Act III would be great. Getting to learn more about young Wyll, how the city viewed him before his exile, what they thought about his exile, what they think now that he's returned under such strange circumstances. It's nice to have Florrick around to do some of that, but she's not actually around very much.
I wish his final final quest was more about him and less about a certain former hero. IIRC he doesn't even really react to the revelations there, which should be pretty earth-shattering. I thought it would give him a lot more to think about.
An option to kick Mizora out of camp in Act III would also be much appreciated, as I've casually mentioned before.
I wish they made obtaining the Ansur quest not dependent on saving his father. Since my chara cared about the alliance with Gortash, I didn't go to the Iron Throne the second time after getting spotted earlier. Because I didn't want to metagame, in the end, Wyll stayed as Blade of Frontiers in my game.
I don't think of Wyll as the moral compass in my groups, but he definitely needs more to do. I agree that the Mizora scene could stand some tweaks - both an option for him to choose and an option to just refuse to play Mizora's game at all, which is what I was looking for.
More old friends reacting to him in Act III would be great. Getting to learn more about young Wyll, how the city viewed him before his exile, what they thought about his exile, what they think now that he's returned under such strange circumstances. It's nice to have Florrick around to do some of that, but she's not actually around very much.
I wish his final final quest was more about him and less about a certain former hero. IIRC he doesn't even really react to the revelations there, which should be pretty earth-shattering. I thought it would give him a lot more to think about.
An option to kick Mizora out of camp in Act III would also be much appreciated, as I've casually mentioned before.
Well is the most morally good companion in the game, maybe together with Karlach and Minsc. Wyll and Karlach are the only ones leaving the group, if you kill the tieflings. I think that Florrick should actually greet him as the son of the Duke in Waukeens rest, if he is in the group. I find his dancing scene actually very sweet and I plan to romance him with my Durge Helia, who wants to be as good as him.
"We are all stories in the end. Just make it a good one."
Well is the most morally good companion in the game, maybe together with Karlach and Minsc.
What about... oh, methinks I should not bring up he-who-shall-not-be-named to you.
Originally Posted by fylimar
I think that Florrick should actually greet him as the son of the Duke in Waukeens rest, if he is in the group.
She does recognize him at least. Come to think of it, I've never done that part before recruiting Karlach, with Wyll in his original form - I wonder how it's different. Mental note of that for a future run.
Originally Posted by fylimar
I find his dancing scene actually very sweet and I plan to romance him with my Durge Helia, who wants to be as good as him.
I love that scene! We've already talked about how he needs more romance content in other threads (I don't think there's even a single line about it with dad?).
Well is the most morally good companion in the game, maybe together with Karlach and Minsc.
What about... oh, methinks I should not bring up he-who-shall-not-be-named to you.
Originally Posted by fylimar
I think that Florrick should actually greet him as the son of the Duke in Waukeens rest, if he is in the group.
She does recognize him at least. Come to think of it, I've never done that part before recruiting Karlach, with Wyll in his original form - I wonder how it's different. Mental note of that for a future run.
Originally Posted by fylimar
I find his dancing scene actually very sweet and I plan to romance him with my Durge Helia, who wants to be as good as him.
I love that scene! We've already talked about how he needs more romance content in other threads (I don't think there's even a single line about it with dad?).
I would agree about Halsin, but he makes a dip for the worse in act 3. I would say, gaslighting and guilttripping someone, who says No to him, is not morally good. Wyll tries it once and after the No is totally cool with it. The problem with Halsin is, in act 3 he is non existent, if not romanced, so I use him as Orin spare, since both Gale and Lae'zel have stuff to do in act 3. I know, I have been harsh about him, but that is, because I think, there is a valuable comapnion slot wasted (I won't bring up a certain halfling bard, since she was scratched long before Halsin was implimented, but still - a companion of any othe rrace and class would be great, with story ties through all 3 acts). But as he is, I can't see Halsin as morally good, because if you actually say no to him, he is really toxic as he is now. Good people don't do that. Halsin act 1&2 - totally agree, good aligned if slightly incompetent character.
As for Wylls romance, I haven't done that yet, plan on doing that with Helia, as I wrote above (yes, I made her a pc and substituted werewolf with Durge). As I wrote in otehr threads, I'm not that focused on romances and I don't have crushes, like you for example with Halsin, there are companions I like more than others, but I don't have crushes or goto romances. I prefer my real life preference, which is women, but I play romances for story, so I romanced Astarion with my good Durge, despite not being a big fan of him. But the writing for good Durge and Astarion at least is really well. So if Wyll is more in the line of Shadowheart, being somewhat more tame, I'm totally ok with that. But there should be content for meeting his father and maybe Mizora should comment too.
"We are all stories in the end. Just make it a good one."
I have also never thought of Wyll as the moral compass of my group. Instead, I have thought of him as the moraliser of the group.
While questing through the Shadowcurse with my Origin-Gale, having Tara, Shadowheart and Astarion yank on the character at every opportunity and Lae'zel giving the occasional sharp input, helped me much more to guide the character and made him find his own moral center than Wyll ever did.
I'd say this is because Wyll has only two very impactful and inspiring scenes: When he spares Karlach in Act 1 and when he convinces her to live in Act 3 - which by the way, he should be able to do on his own if the PC isn't present. Giving him a more active role in dealing with Mizora in Act 2 or him having some meaningful interaction when you decide the fate of the other pod inhabitants, might help. I also would have expected him to have more ideas about where to look for his father if you take him to Moonrise.
His romance, while being very sweet, is also just that, it's sweet but not impactful. Astarion and Gale's (the only ones I know first hand) are both very impactful to me because they draw a connection between the PC, the plot and the development of the character. Wyll's is just him rediscovering an old hobby to court someone.
I would agree about Halsin, but he makes a dip for the worse in act 3. I would say, gaslighting and guilttripping someone, who says No to him, is not morally good. Wyll tries it once and after the No is totally cool with it. (...) But as he is, I can't see Halsin as morally good, because if you actually say no to him, he is really toxic as he is now. Good people don't do that.
Wait, what does he do? I don't remember him doing anything strange after my Tav's rejection. Then again, I stopped having him in my party the moment I reached exceptional approval and then he spent time alone with Orin. He still seemed to be into my chara during the epilogue party.
Originally Posted by Anska
I have also never thought of Wyll as the moral compass of my group. Instead, I have thought of him as the moraliser of the group.
It was the same for me. I didn't even have him in the party and he would still bore me with his lectures. At some point, I started laughing every time he disapproved of my choices and would whine about it at camp.
Wait, what does he do? I don't remember him doing anything strange after my Tav's rejection. Then again, I stopped having him in my party the moment I reached exceptional approval and then he spent time alone with Orin. He still seemed to be into my chara during the epilogue party.
He will ask to join you with the Drow even if you are not in a relationship as long as he is in the party. Unfortunately there isn't a text-option for "You go have fun Halsin, we'll wait down here."
Wait, what does he do? I don't remember him doing anything strange after my Tav's rejection. Then again, I stopped having him in my party the moment I reached exceptional approval and then he spent time alone with Orin. He still seemed to be into my chara during the epilogue party.
He will ask to join you with the Drow even if you are not in a relationship as long as he is in the party. Unfortunately there isn't a text-option for "You go have fun Halsin, we'll wait down here."
I never had the drow scene, because I never asked them for sex, but after I said no, he tried to worm himself in my relationship via my partner (in that case Shadowheart). His pickup line alone is creepy: 'You tended to my needs in camp like a lover'. Dude, I asked you, if you settled in, get a life. Needless to say, he ends up with Orin nowadays and I really sadly always botch the persuasion roles.
"We are all stories in the end. Just make it a good one."
Ah, that... He suggested it to my Tav and then immediately offered the poly arrangement in the evening. I guess in this order it makes more sense. Like he's testing the waters, before asking officially. It was still a very crappy moment because it happened right after getting all the answers right with Astarion during the love test. Both of them sweet and happy together, kissing, etc. And then Halsin was like... 'Oooh... I like it. I wanna get in there too.' Left a bad taste for sure.
I never had the drow scene, because I never asked them for sex, but after I said no, he tried to worm himself in my relationship via my partner (in that case Shadowheart). His pickup line alone is creepy: 'You tended to my needs in camp like a lover'. Dude, I asked you, if you settled in, get a life. Needless to say, he ends up with Orin nowadays and I really sadly always botch the persuasion roles.
Halsin shows interest in them as soon as they start talking about their services. I didn't go for them but he still said: 'I'm interested... if you are' or something like that. Oh my goodness, he hits on Shadow too? And that line... What the hell... xD
I liked him at first but in act 3 he started behaving like another person. Not even like a real one, but a tad creepy, kinky, meme character. I couldn't take him seriously anymore.
Ah, that... He suggested it to my Tav and then immediately offered the poly arrangement in the evening. I guess in this order it's not so bad. It was still a very crappy moment because it happened right after getting all the answers right with Astarion during the love test. Both of them sweet and happy together, kissing, etc. And then Halsin was like... 'Oooh... I like it. I wanna get in there too.' Left a bad taste for sure.
This made me laugh because I too associate Halsin most of all with very bad timing. My Gale thought it wise to maybe tackle the whole Cazador situation with full spellslots. So, while his dearest vampire was in pre-Cazador-panic, Halsin thought it was a good idea to propose his arrangement - I hope Astarion had a good laugh, at least. (I still think it's a shame you cannot get Astarion's conversation after saying no to Halsin) Then, the next morning, Mizora comes up with her suggestion .... I imagined Gale telling her to go see Halsin and then trying his best to never think about this particular series of events again. Even the game itself enjoys teasing Gale at every opportunity!
*coughs* Back to Wyll.
Edit: And he chimes in, showing interest pretty early with the Drow, while the player still has all the clueless text options.
I too associate Halsin most of all with very bad timing. My Gale thought it wise to maybe tackle the whole Cazador situation with full spellslots. So, while his dearest vampire was in pre-Cazador-panic, Halsin thought it was a good idea to propose his arrangement - I hope Astarion had a good laugh, at least. (I still think it's a shame you cannot get Astarion's conversation after saying no to Halsin) Then, the next morning, Mizora comes up with her suggestion .... I imagined Gale telling her to go see Halsin and then trying his best to never think about this particular series of events again. Even the game itself enjoys teasing Gale at every opportunity!
That's hysterical. Poor Gale.
Speaking of Wyll, is it possible to kiss or hug him during the epilogue party if he's romanced? Because I haven't seen anyone post videos with him yet.
Did they take out the cringey Act 1 dialogue where he flirts with any female origin characters in the group, even though they’re obviously not reciprocating his interest? I feel like rewriting his party banter a little bit would make me like him more.
The flirting is gone, yes. They could remove the banter where he asks Astarion about eating rats too, or at least make it not trigger after we learn of his past. Especially when he's right here happily eating our enemies.
Originally Posted by Anska
I have also never thought of Wyll as the moral compass of my group. Instead, I have thought of him as the moraliser of the group.
You put my feelings into words lol. He preaches a lot, but the game won't let him act solving even his own problems, so now he's just a guy in camp who complains all the time. Where's the dude teaching the tiefling kids how to fight?
Wyll's banter has some serious timing issues. I got the rat comment shortly after we had our run in with Gandrel and he suggested Gale could pick up a new monicker "Master of the Weave" basically two steps after Gale confessed his whole story. I am sure it wasn't intended this way, but the timing made it feel cruel. The exchange he has with Lae'zel about whether she has ever done a good deed also feels like he is making fun of her, because she doesn't understand the concept.
Wyll's banter has some serious timing issues. I got the rat comment shortly after we had our run in with Gandrel and he suggested Gale could pick up a new monicker "Master of the Weave" basically two steps after Gale confessed his whole story. I am sure it wasn't intended this way, but the timing made it feel cruel. The exchange he has with Lae'zel about whether she has ever done a good deed also feels like he is making fun of her, because she doesn't understand the concept.
Wyll tries to make friends, and maybe he would get better at it if the writing allowed him any kind of character development.
For me the banter always triggers the moment I teleport somewhere. So every time it goes like this: I grab Wyll from camp, leave camp, I'm still in a loading screen, and I hear SO ASTARION, HOW'S THE. At this point it just makes me laugh.
The banter is a mess. Sometimes it recognizes what you did in the game, like different versions of SH asking Astarion about sweethearts. Sometimes, like yesterday, you'll have Astarion ask Wyll if he's heard of Cazador hours after you've already dealt with Cazador.
I'M ok with Wyll being sometimes socially awkward. I still think, he is the best morally good companion out there. And as I said in my initial post, he should be able to decide for himself, same as the other companions. He seems to be the unloved stepchild of Larian and it is time, they fix his story up. All the other companions get so much with every pacth - apart from Wyll and Lae'zel. I never read much about them in the patchnots, other that his horns are permanent now. Lae'zel is already in a pretty good place, imo she is the best written character - her story and personality make both sense and are consistent throughout the game, but with Wyll, they are all over the place. I really like that it is the fiendlock, who is the most aware, if you do something evil, it is a nice twist. But he needs more to do and he needs to make his own decisions.
"We are all stories in the end. Just make it a good one."
Morally good doesn't mean much if he gets us killed in goblin camp because he gets overexcited at seeing priestess Gut. And this is something I would like to be able to address with him in some way. If only to tell him that yes, we will deal with the goblin leaders, but in a way that makes sure we survive.
I think Minthara would disagree with you on who gets the least attention.
Morally good doesn't mean much if he gets us killed in goblin camp because he gets overexcited at seeing priestess Gut. And this is something I would like to be able to address with him in some way. If only to tell him that yes, we will deal with the goblin leaders, but in a way that makes sure we survive.
I think Minthara would disagree with you on who gets the least attention.
I mean, do you remember the times, when Ajantis or Keldorn just would rush headfirst into confrontations, our pcs planned on solving with deception? That is the downside with lawful good characters and it is ok. On the otehr hand, Astarion disapproves of the pettiest stuff - two sides of a coin.
"We are all stories in the end. Just make it a good one."
And I'm not saying he shouldn't be like this, it makes sense for him. But he clearly really wants to deal with the goblins, so being able to talk with him about it would also make sense. And give him content.
Astarion's having the time of his life being able to express his opinion without earning himself days of torture.
And they really could be two sides of a coin. One is selfish and seeks to survive, the other is technically heroic and puts others above himself, but the game won't let them clash because it doesn't do relationships between companions.
And I'm not saying he shouldn't be like this, it makes sense for him. But he clearly really wants to deal with the goblins, so being able to talk with him about it would also make sense. And give him content.
Astarion's having the time of his life being able to express his opinion without earning himself days of torture.
And they really could be two sides of a coin. One is selfish and seeks to survive, the other is technically heroic and puts others above himself, but the game won't let them clash because it doesn't do relationships between companions.
There should be more doialogue options for the companions in general and between the companions. At least I can somewhat let Astarion know, that I looked through his insincere seduction attempt , if I make the insight check. Stuff like that we need more often. And yeah, I don't mean, we shouldn't be able to tell Wyll, how we want to deal with the goblins, just that it makes sense, that he is head on in. I would also like for example to tell Astarion to stfu when deling with Yurgir and trying to get him to kill himself , while Astarion stands in the background and whines the whole time, because he thinks, I would let Yurgirs live. I think, it is handled well with LAe'zel in the gith creche, where you can tell her to not be too trustful and pointing at the different encounters (patrol, doctor etc.) we had. And you even get approval for that.
"We are all stories in the end. Just make it a good one."
I just remembered something I really liked about Wyll in the epilogue. When you free him but unfortunately could not save Karlach (because you are a poor Vampire spawn) he'll tell you of his recent exploits. They are nice little adventure stories and I got the impression he had been up to a lot in the past months.
Since he is an experienced monster hunter, it would be cool if he give you tactical advise in certain situations or just lore bits about certain creatures - just like Gale will usually help you solve any logic or magic puzzles and you can Karlach about killing devils at some point. I have never had Wyll with me in the Goblin camp but rushing in does sound more lawful-stupid than lawful-good to me and also marks someone as a poor teamplayer. Forcing you into a dialogue like with Lae'zel when she is really fed up with you not visiting the Creche, sounds like a better option because it feels like you are doing something with the character.
I wouldn't label Wyll as lawful good to begin with. Chaotic Good, certainly - he goes whichever way the wind blows, so long as it's not obviously evil. I mean, and signing on with Mizora is a really chaotic act.
I actually like him charging the Gobbos, haven't seen him do that since EA and had all but forgotten about it. But at the very least, he has agency in that moment. That's what he needs, I think. The thing about Wyll I cannot stand is, that he never really has an opinion on things, he just goes along with whatever I say and is fine with it. I can literally do his entire quest without him present [pre patch, that is, maybe now is different].
In short - re-write him completely. Preferably, removing the father issues. In a grown-up man who's been through hell and back (literally), it looks pathetic.
Oh, and while you are on it, please, for the love of all gods, either change the colour of his stone eye or change the name of the stone. In which universe "bloodstone" is light blue? Definitely not in our, where it is - as the name states! - reddish-black. Call it "angel blood" if you need that "blood" part but not "bloodstone".
Sorry, very personal pet-peeve of mine.
P.S. By the way, there is a scene where Wyll introduces himself as duke's son to a guard in BG and gets the answer "Yea, right. You look like a distorted tiefling. Be gone."
In short - re-write him completely. Preferably, removing the father issues. In a grown-up man who's been through hell and back (literally), it looks pathetic.
I don't agree with this at all. I think that Wyll, as currently written, is pretty well-adjusted concerning his father. Some people have actually complained that he shouldn't forgive his father (or, rather, say there's nothing to forgive), so clearly the writers can't please everyone.
I said nothing about forgiveness. I say "Remove the subject completely". It does not fit the "Big Hero theme" he goes by. It is even worse than SH's serious contemplation of killing her parents because her wrist hurts. But this is a different matter. The whole idea - beginning with invisible to anyone but Wyll cult of the dragon and ending with Duke being angry... for what exactly? That Mizora is following Wyll around? - is ridiculous and makes poor guy, well, pathetic.
I said nothing about forgiveness. I say "Remove the subject completely". It does not fit the "Big Hero theme" he goes by. It is even worse than SH's serious contemplation of killing her parents because her wrist hurts. But this is a different matter. The whole idea - beginning with invisible to anyone but Wyll cult of the dragon and ending with Duke being angry... for what exactly? That Mizora is following Wyll around? - is ridiculous and makes poor guy, well, pathetic.
Re-write him!
He had a fall out with his father and has a chance to reconnect. That is a total reliable thing. This is not pathetic at all. The pact with Mizora is ok for me too - maybe explain a bit more, why she wanted Wyll as her walrock so badly, but other than that, it is ok.
"We are all stories in the end. Just make it a good one."
I just remembered something I really liked about Wyll in the epilogue.
Oooh. The epilogue. I wonder what he says if you convince him to turn politician... oh I am so going to try this...
Right? These epilogues are so detailed. I was pleasantly shocked that the letter Human-Gale gets from Elminster not only registers which path in life Gale has taken, but also comments on one of them as an unusual choice. It felt like the game registering the character development I had made up in my mind.
I also don't think Wyll's story is pathetic, just that he doesn't get much say in it.
And again, not my point. The pact itself is fine, Mizora is fine. But the reasons for anything happening in his story are plainly wrong (I know, I sound harsh and uncompromising but they are!).
The whole Tiamat thing is a big complex interesting campaign in DnD. It is not a sudden event when a few cultists quickly assembled and summoned a goddess with no one noticing. The way it is presented here IS ridiculous, it is not how the summoning gods in DnD works. Makes the whole premise a cheap excuse for writing OR turns Wyll into an incredibly naive idiot who bought a clear ruse for a truth.
"Fall out with his father" is presented as "daddy issues of a little kid". From the moment Duke is mentioned Wyll constantly talks only about him, quotes him all the time, and cries about him. It is far beyond respect, it is needy and clingy. Good for a little boy, good for a teenager but not for a ground-up independent man, for a hero. It makes Wyll immature. It takes away from his heroic life. It makes him look weak. At this point, Wyll's father is a more attractive romantic option. At least he is an adult.
And again, not my point. The pact itself is fine, Mizora is fine. But the reasons for anything happening in his story are plainly wrong (I know, I sound harsh and uncompromising but they are!).
The whole Tiamat thing is a big complex interesting campaign in DnD. It is not a sudden event when a few cultists quickly assembled and summoned a goddess with no one noticing. The way it is presented here IS ridiculous, it is not how the summoning gods in DnD works. Makes the whole premise a cheap excuse for writing OR turns Wyll into an incredibly naive idiot who bought a clear ruse for a truth.
"Fall out with his father" is presented as "daddy issues of a little kid". From the moment Duke is mentioned Wyll constantly talks only about him, quotes him all the time, and cries about him. It is far beyond respect, it is needy and clingy. Good for a little boy, good for a teenager but not for a ground-up independent man, for a hero. It makes Wyll immature. It takes away from his heroic life. It makes him look weak. At this point, Wyll's father is a more attractive romantic option. At least he is an adult.
I don't think, his father issues are anything liek you describe, sorry. He hasn't seen his father for a while, did leave him on a bad note and now his father is in danger. Of all the things, that can be critizised, this is not one. You can have a heroic independant life and still be worried about your parents. Maybe the Tiamat thing was a ruse by Mizora - Wyll wouldn't know and Mizora wouldn't tell. I don't see a problem.
"We are all stories in the end. Just make it a good one."
I was pleasantly shocked that the letter Human-Gale gets from Elminster not only registers which path in life Gale has taken, but also comments on one of them as an unusual choice. It felt like the game registering the character development I had made up in my mind.
The letters are just brilliant. I sure hope we get one from Wyll's dad which comments on all the various ways he can turn out. Can't wait to see.
I don't think, his father issues are anything liek you describe, sorry. He hasn't seen his father for a while, did leave him on a bad note and now his father is in danger. Of all the things, that can be critizised, this is not one. You can have a heroic independant life and still be worried about your parents. Maybe the Tiamat thing was a ruse by Mizora - Wyll wouldn't know and Mizora wouldn't tell. I don't see a problem.
You asked what can be done to make Wyll more popular. This is what I think would help. Well, it's not much help - "re-write everything" - but these are my problems with him. Do not think I am unique, there can be more people with such a view.
You certainly can be an independent heroic person and care about your parents. But Wyll's story is all about that worry. There is no heroic independent Wyll in the game with a grand life-changing quest. Only a boy worrying about his dad's approval. And even in this regard, he does nothing interesting and worthy of note. He is not a hero.
They talk about a dashing warlock but present a softly-spoken priest of a peaceful benevolent god. Nothing wrong with either of the concepts but they do not mix well. The result is so contrived it is hard to deal with.
I don't think, his father issues are anything liek you describe, sorry. He hasn't seen his father for a while, did leave him on a bad note and now his father is in danger. Of all the things, that can be critizised, this is not one. You can have a heroic independant life and still be worried about your parents. Maybe the Tiamat thing was a ruse by Mizora - Wyll wouldn't know and Mizora wouldn't tell. I don't see a problem.
You asked what can be done to make Wyll more popular. This is what I think would help. Well, it's not much help - "re-write everything" - but these are my problems with him. Do not think I am unique, there can be more people with such a view.
You certainly can be an independent heroic person and care about your parents. But Wyll's story is all about that worry. There is no heroic independent Wyll in the game with a grand life-changing quest. Only a boy worrying about his dad's approval. And even in this regard, he does nothing interesting and worthy of note. He is not a hero.
They talk about a dashing warlock but present a softly-spoken priest of a peaceful benevolent god. Nothing wrong with either of the concepts but they do not mix well. The result is so contrived it is hard to deal with.
I don't think, he needs a rewrite, he needs more content. People will always go for the flashy characters and not the morally good. Maybe give some examples of what you would like Wyll to do. 'Re-write everything' is not helpful. That is, what I would write for Halsin (better write him out), but that is not really helping. I'm not vibing with Halsin, so I have no idea, what to do with him, maybe it is the same with you and Wyll?
"We are all stories in the end. Just make it a good one."
I don't think, he needs a rewrite, he needs more content. People will always go for the flashy characters and not the morally good. Maybe give some examples of what you would like Wyll to do. 'Re-write everything' is not helpful. That is, what I would write for Halsin (better write him out), but that is not really helping. I'm not vibing with Halsin, so I have no idea, what to do with him, maybe it is the same with you and Wyll?
I am not sure if it's the flashy that is important, it's more the relatable, in my opinion. Whether it is because you know the feeling yourself or can just empathise with the problem without necessarily having made the same experiences. Though, maybe it's just me. In Wyll's case, I am not even really sure what his problem is. To me it seems to be more an external one, than some internal battle he has to overcome. In Halsin's case I would say, that he lacks stuff to do as well in Act3 but I kind of get it. He spend the last 100 years trying to fix a problem he feels responsible for, which has both claimed a good friend of his and the inspiration for becoming a druid. In Act 3 he is basically looking for a new purpose and finds it in the end, but he unfortunately resolves it off screen, which is not very helpful. (I really thought he or Jaheira would have some interaction with that little tree.)
From the moment Duke is mentioned Wyll constantly talks only about him, quotes him all the time, and cries about him. It is far beyond respect, it is needy and clingy. Good for a little boy, good for a teenager but not for a ground-up independent man, for a hero. It makes Wyll immature. It takes away from his heroic life. It makes him look weak.
I couldn't disagree more. To me, Wyll is one of the strongest and most upstanding characters in the game, and incredibly worth of respect. He has taken on the lessons he received from his father and made them his own. Wyll spent seven years helping ordinary people around the Sword Coast because it was the right thing to do, not to win his father's affection or respect. He didn't obsess about trying to make his father understand why he took on a warlock pact: he made one effort to explain, and then set it aside when it become clear that Mizora was blocking him from showing the full truth. He then went on to find his own path as a folk hero. Maybe this wasn't "grand," but I think that's part of the point. Wyll doesn't need to be grand, he's okay helping out in humble ways.
It is natural that Wyll became more focused around his father when his father was in danger. Moving on from his previous life doesn't mean that he can't still want his father to be safe and well. Wyll has plenty of things to say about lots of subjects that aren't his father.
There is no point continually changing Wyll in a misguided effort to make him "more popular." He was already rewritten once. Different people will like different characters more or less. Let the people who currently like Wyll continue liking him. Those who like other characters more than him can keep liking those characters. (This is quite aside from the dubiousness of doing a full re-write of a character post-release. This isn't early access anymore. This is a time when adding more options is fine, but doing anything more than tweaks for the content we've already got is questionable.)
Well, on that note. I usually give Larian a lot of slack on their writing - but in this instance they rather nailed it: They wrote the companions to their stats [except Halsin].
Wyll isn't physically strong. He is not smart, he is not very wise. Yet, he has heart, which translates into a lot of personality. Not being smart nor wise, he naturally makes poor decisions and doesso in dealing with Mizora.
Now, this is turn may naturally result into my personal gripe - the fact that he has no agency over his own story - he leaves it up to the player entirely. This too, is kind of fair - He doesn't quite trust his own judgment.
Well, on that note. I usually give Larian a lot of slack on their writing - but in this instance they rather nailed it: They wrote the companions to their stats [except Halsin].
Wyll isn't physically strong. He is not smart, he is not very wise. Yet, he has heart, which translates into a lot of personality. Not being smart nor wise, he naturally makes poor decisions and doesso in dealing with Mizora.
Now, this is turn may naturally result into my personal gripe - the fact that he has no agency over his own story - he leaves it up to the player entirely. This too, is kind of fair - He doesn't quite trust his own judgment.
Wow, they made up for Wyll's lack of content in the rest of the game by giving him lots to say at the end (at least as a duke)! I love it. Gonna go start another Wyll-mance run.
Well, on that note. I usually give Larian a lot of slack on their writing - but in this instance they rather nailed it: They wrote the companions to their stats [except Halsin].
Wyll isn't physically strong. He is not smart, he is not very wise. Yet, he has heart, which translates into a lot of personality. Not being smart nor wise, he naturally makes poor decisions and doesso in dealing with Mizora.
Now, this is turn may naturally result into my personal gripe - the fact that he has no agency over his own story - he leaves it up to the player entirely. This too, is kind of fair - He doesn't quite trust his own judgment.
Wow, they made up for Wyll's lack of content in the rest of the game by giving him lots to say at the end (at least as a duke)! I love it. Gonna go start another Wyll-mance run.
Free from Mizora Blade of Avernus without Karlach also has a lot to say. If you have both him and Karlach they elaborate on each other's narrations. I wonder if the writers tried to keep a common narrative logic in mind for the stories. For example, I noticed that when Friend-Astarion tells you about his life, he comments how the shift to nocturnal life was hard for him at first. When I choose the adventuring lifestyle for Origin-Astarion with romanced Gale, Gale also comments how it took some time to get settled into their new life together but that it was worth it in the end.
I couldn't disagree more. To me, Wyll is one of the strongest and most upstanding characters in the game, and incredibly worth of respect.
Not going to argue with you as I do know the pain of liking a companion (romance-able one) that others "don't get". When you see the depths and nuances in every word, gesture and face expression, while others are indifferent to all of these at best. This is my turn to "don't get". My deepest apologies if I caused you pain over it.
Originally Posted by fylimar
I don't think, he needs a rewrite, he needs more content. People will always go for the flashy characters and not the morally good. Maybe give some examples of what you would like Wyll to do. 'Re-write everything' is not helpful. That is, what I would write for Halsin (better write him out), but that is not really helping. I'm not vibing with Halsin, so I have no idea, what to do with him, maybe it is the same with you and Wyll?
No, not helpful at all, absolutely agree. Probably you are right and it is the same thing as with you and Halsin. (Funny thing: I misread your answer first and wanted to enthusiastically agree, that yes, let's give a lot of Wyll's lines to Halsin, it will be perfect!) Or maybe I had too high expectations (I imagined the paladin from DnD movie, yet Wyll proved to be nothing like that character). And though I do have ideas about how he could be made better, the changes are too dramatic, practically a re-write anyway. As he is now, a bit more agency and a little less lore-absurdity would help but I doubt we will see either.
I couldn't disagree more. To me, Wyll is one of the strongest and most upstanding characters in the game, and incredibly worth of respect.
Not going to argue with you as I do know the pain of liking a companion (romance-able one) that others "don't get". When you see the depths and nuances in every word, gesture and face expression, while others are indifferent to all of these at best. This is my turn to "don't get". My deepest apologies if I caused you pain over it.
Originally Posted by fylimar
I don't think, he needs a rewrite, he needs more content. People will always go for the flashy characters and not the morally good. Maybe give some examples of what you would like Wyll to do. 'Re-write everything' is not helpful. That is, what I would write for Halsin (better write him out), but that is not really helping. I'm not vibing with Halsin, so I have no idea, what to do with him, maybe it is the same with you and Wyll?
No, not helpful at all, absolutely agree. Probably you are right and it is the same thing as with you and Halsin. (Funny thing: I misread your answer first and wanted to enthusiastically agree, that yes, let's give a lot of Wyll's lines to Halsin, it will be perfect!) Or maybe I had too high expectations (I imagined the paladin from DnD movie, yet Wyll proved to be nothing like that character). And though I do have ideas about how he could be made better, the changes are too dramatic, practically a re-write anyway. As he is now, a bit more agency and a little less lore-absurdity would help but I doubt we will see either.
Tbh, the lore absurdity I have more with the whole Emperor storyline, especially the reveal,and Astarion, because vampires spawns are just totally different in DnD and it doesn't sit well with me. Wyll is ok for me in that regard.
I just want more content for him, that would maybe solve both of our problems. For me, Wyll could actually the most important character in act 3 with his ties to nobility, but as it is, he gets sidelined, while ( sorry to bring him up again vampire fans) Astarion, whose story is totally unimportant for the main plot, gets a lot of screen time, so to speak. For you, more content and dialogue could let him see as being more independent.
"We are all stories in the end. Just make it a good one."
I feel the possible importance of Wyll for the plot depends on whether you are more focused on the mundane angle of political corruption or on the more divine angle of taking down one's gods and masters - though arguably, Shadowheart and Astarion sit on the crossroads of both due to Cazador/Lodstarion having everything in place to take over the city from the shadows and the Sharans already pilfering from the nobility. For me, the whole political angle in general felt a little flat. I mean you can get Cazador's complete blackmail ledger but I haven't noticed, that you can actually do anything with it or can you? Everyone tells you how important Duke Ravenguard is, but the only reason I ever bothered to save him, was because he is Wyll's dad.
I mean you can get Cazador's complete blackmail ledger but I haven't noticed, that you can actually do anything with it or can you?
Nothing. But it's not a secret by now that Cazador originally was supposed to have a bigger role.
Originally Posted by Anska
Everyone tells you how important Duke Ravenguard is, but the only reason I ever bothered to save him, was because he is Wyll's dad.
I kinda love it. In a "this is so ridiculous" way. Everyone keeps telling you the city depends on him, but whatever you choose to do with him changes nothing. The narrator doesn't even mention in the end that maybe you should have saved him if you didn't.
I kinda love it. In a "this is so ridiculous" way. Everyone keeps telling you the city depends on him, but whatever you choose to do with him changes nothing. The narrator doesn't even mention in the end that maybe you should have saved him if you didn't.
The whole end narration is charmingly ironic. It tells you that "you are the heroes of Baldur's Gate" while you see the common people of Baldur's Gate taking care of their city without anyone's help or guidance and - judging from all the epilogue material and romance conversations after the dock - no one in my "hero group" seemed to be even remotely interested in claiming the victory either. They all seemed pretty eager to just get on with their new lives.
Cazador would have been more involved with the whole plot , if the upper city had made it into the game, there were datamined voicelines with Cazador. As it is, Astarion has no ties whatsoever to the main plot. Wyll should have, giving his background, but hasn't enough. I would have love a mention of Duke Ravengard in the epilogue, that the city is more stable, when he is alive or Will became his successor. The Sharrans are a bit of a special case imo. I mean their endgoal is destruction of everything that exists and they operate from the shadows, but depending on decisions, they can at least become allies in the final battle, if you play an evil character. I don't think, that is possible with Cazador?
"We are all stories in the end. Just make it a good one."
Cazador would have been more involved with the whole plot , if the upper city had made it into the game, there were datamined voicelines with Cazador. As it is, Astarion has no ties whatsoever to the main plot. Wyll should have, giving his background, but hasn't enough. I would have love a mention of Duke Ravengard in the epilogue, that the city is more stable, when he is alive or Will became his successor. The Sharrans are a bit of a special case imo. I mean their endgoal is destruction of everything that exists and they operate from the shadows, but depending on decisions, they can at least become allies in the final battle, if you play an evil character. I don't think, that is possible with Cazador?
I'd actually prefer them all to be less involved with the plot. Now it can get a little exhausting. But it's a matter of personal preference. For Wyll they could have explained his lack of involvement with the fact that he hasn't been home in a while and he's not exactly welcome there. But neither him nor Florrick ever talk about that. I think.
Cazador only cares about his ritual. Ascended Astarion can be an ally in the final battle if he's not in the active party.
Originally Posted by Anska
The whole end narration is charmingly ironic. It tells you that "you are the heroes of Baldur's Gate" while you see the common people of Baldur's Gate taking care of their city without anyone's help or guidance and - judging from all the epilogue material and romance conversations after the dock - no one in my "hero group" seemed to be even remotely interested in claiming the victory either. They all seemed pretty eager to just get on with their new lives.
"You are the heroes of Baldur's Gate" and for Durge how much they regret their Act 1 incident. A moment later I'm in my romance epilogue with Ascended Astarion, telling him how I didn't take over the world for Bhaal but I'll do it for him.
I think, Wyll should be more involved with the main plot. Of all the companions it makes the most sense for him and Lae'zel imo. And yes, Florrick should have more to say to him.
"We are all stories in the end. Just make it a good one."
Well i Never Like Hin that Much.. And i Never actually Care too Much to Bring hin becouse i always Play some Mix with Lock.. so i never Need Two Locks in my Party.. its like Halsin, Karlach they never Had a Place in my Game.. always felt Useless to me as companions.. But something i always felt weird its the Lack of importance in his questline.. Just for yu that i Bet did not Know, yu can Do his entire Quest without Hin and the Game actually Make yu the Main of his quest.. Like Yu can go and Save Ravengard without never bring hin into your Camp, Florick Too.. she even Help yu in the Final Battle and send yu Letter in the New Epilogue finally realizing that yu were the Hero the entire Time and she did not Trust yu becouse she is a Morron.
So i always Felt This Weird.. Like the Game did not even Care that he exist haha.. Funny Thing isant it ?! Like the Dude never was important from the start.. yu can just Be hin as Tav and Durge doing his quest without never knowing hin..haha (BTW Floric and Revengard never Talk about hin if yu dont Bring hin in your Game he never existed..haha)
All the Other Origins yu can go and do there Quests without Then.. But works really different especially for Lae'zel her quest its a lot cooler when yu do it without her.. no Joke. Facing Vlakith solo its badass. The only one yu Cant do anything without hin in the Game its Gale Quest.. yu can go and Take the Book but.. no quest.
BTW>> i always like Mizora A Lot more then hin as a Character.. she is really funny made me lought a lot like Astarion lines..haha i really Wish i could Have her as my Patreon in the Game instead of Having Hin in the game..haha
I took Wyll and Karlach to meet Florrick in Last Light recently and even though they basically told Florrick what Gortash had done to Karlach, she didn't seem to care much. She just explained his position in the city and talked about the Steel Watch. That was odd. I thought, it would maybe worry her a little or have her be more careful when she returns to Baldur's Gate but no.
Florrick doesn't care. She's kinda stupid overall, like when she believes Mizora. And is it just me, or is she wearing the same type of dress as the brothel owner? Is that what passes for business casual in Baldur's Gate?
Originally Posted by Thorvic
(BTW Floric and Revengard never Talk about hin if yu dont Bring hin in your Game he never existed..haha)
Florrick doesn't care. She's kinda stupid overall, like when she believes Mizora. And is it just me, or is she wearing the same type of dress as the brothel owner? Is that what passes for business casual in Baldur's Gate?
Oh far from it, it's the business casual of this world and beyond. Florrick, the Madame and Mystra all have the same taylor and the same dress. ^^
hauhauhahu YEAH SHE IS WEARING THE SAME INDEED>> RS But like i Said.. its so Weird.. Like he never was Nothing from the start..hauhauhauha
So just Skip hin and yu dont Lose nothing.. just the Sex with Mizora its the only thing yu will Lose..hauhauhauha
(yu can Save ravengard, Florick, take on Ansur and evrything.. yu just Lose Mizora.)
I happen to like Wyll, so no, I won't skip him. I could do without Mizora though. That is another pet peeve of mine: tell Mizora to go. I don't want her in my camp. We can kill Raphael easy-peasy, but we can't tell a hell bureaucrat, that she is not welcome?
And yes, there should be content with Florrick and Wyll. And there should be consequences, if you don't have him with you in some instances.
"We are all stories in the end. Just make it a good one."
I think the trick to figuring out how to improve Wyll is to figure out what's wrong with Wyll.
For instance, people didn't like Wyll *before* they knew how much connection he had to the plot. So giving him more connection to the overall plot isn't going to change that. (And by "people" not liking Wyll, I mean the vast audience that generally has little interest in his character.)
I think the disconnect with Wyll has to do with his personality, primarily. He's presented as a paladin in character, but a warlock in class. I get what the writers are going for, and I think there's an interesting angle there that just wasn't captured.
We've got a guy, a youth really, who--with the best of intentions--sold his soul to save his city. This basically ruined his life. He lost not only his soul, but also his home and family and position in the city. --so, our question becomes this: what did that do to him? Well... not a lot, or at least not enough in my opinion. He remains the self-sacrificing do-gooder. He didn't change in that moment. He became a hero, traveling the land and righting wrongs.
The thing is, I don't believe Wyll is a hero. I hear him talk about himself as "the Blade," and it feels more cringe than heroic. I don't think he should ever refer to himself as a hero or as the Blade. Let others say those things about him. Even in small doses, it will go further than anything he could say about himself, even if he's just trying to be humble by saying his friends call him Wyll.
*
I'd prefer to see Wyll as quiet, dark, dangerous, and perhaps even severe. A man who knows he is destined for hell. A man who knows he lost everything and has come to terms with it, albeit in a stoic, somber way.
He shouldn't even believe it's possible to break his pact, and if it happens, that moment should be a true arc for him. He shouldn't know what to do with himself. It should fundamentally change him, for the better or worse, depending.
*
Mechanically:
--I want his sending stone eye to have a functioning mechanic of some sort in the game. A bonus to perception. A limited duration devil's sight that's useable once per short rest. Something.
--I want his transformation into a devil to be backed up with some sort of mechanic. If he's a devil in flavor, then he should be a devil in mechanic. The biggest flaw is when a game divorces flavor from mechanic in the name of balance.
I think the trick to figuring out how to improve Wyll is to figure out what's wrong with Wyll.
For instance, people didn't like Wyll *before* they knew how much connection he had to the plot. So giving him more connection to the overall plot isn't going to change that. (And by "people" not liking Wyll, I mean the vast audience that generally has little interest in his character.)
I think the disconnect with Wyll has to do with his personality, primarily. He's presented as a paladin in character, but a warlock in class. I get what the writers are going for, and I think there's an interesting angle there that just wasn't captured.
We've got a guy, a youth really, who--with the best of intentions--sold his soul to save his city. This basically ruined his life. He lost not only his soul, but also his home and family and position in the city. --so, our question becomes this: what did that do to him? Well... not a lot, or at least not enough in my opinion. He remains the self-sacrificing do-gooder. He didn't change in that moment. He became a hero, traveling the land and righting wrongs.
The thing is, I don't believe Wyll is a hero. I hear him talk about himself as "the Blade," and it feels more cringe than heroic. I don't think he should ever refer to himself as a hero or as the Blade. Let others say those things about him. Even in small doses, it will go further than anything he could say about himself, even if he's just trying to be humble by saying his friends call him Wyll.
*
I'd prefer to see Wyll as quiet, dark, dangerous, and perhaps even severe. A man who knows he is destined for hell. A man who knows he lost everything and has come to terms with it, albeit in a stoic, somber way.
He shouldn't even believe it's possible to break his pact, and if it happens, that moment should be a true arc for him. He shouldn't know what to do with himself. It should fundamentally change him, for the better or worse, depending.
*
Mechanically:
--I want his sending stone eye to have a functioning mechanic of some sort in the game. A bonus to perception. A limited duration devil's sight that's useable once per short rest. Something.
--I want his transformation into a devil to be backed up with some sort of mechanic. If he's a devil in flavor, then he should be a devil in mechanic. The biggest flaw is when a game divorces flavor from mechanic in the name of balance.
That sort of sounds like Astarion, just without the flamboyance. That's a HARD pass, for me. One brooding cynic is enough.
Also, it's pretty common knowledge that it's possible to break pacts, as everyone knows that it comes at a great cost. Even Tav has the option to recall a child's fairy tale about it when they talk to Mizora.
The rest I agree with though. Especially about the part of the game SHOWING and not him telling us (really only in the beginning of the game) that he's a hero.
Well what i always dont Like in his Character its that he is Too Much Hero boy for my Taste.. I like be a Hero. but hin. Jesus the dude its like a Cartoon Hero in a Game when evrybody its a Bunch of Crazy misfits.. 1 Cleric of Shar, 1 Thief Vampire, 1 Crazy Gith Lady, 1 cursed Mage and 1 Crazy Drow Pala. (karlach, Halsin dosent count for me.. they are just NPC sorry. haha)
The only others True Hero its Minsc and Jaheira.. But they are not like Hin.. Minsc is to have Fun.. And Jaheira is like The Wise old Master that are teaching yu the path.
The only Good thing i always like in hin was Mizora.. But dosent worth bringing hin just becouse of Her.. sorry i cant its anoying
If i could i would Have her as my Patreon and Scrap hin out of the Game like i Forget Karlach and Halsin are even companions.. haha i really treat both of then like NPC.. 1 i always kill for the Sword and the other i left in act 2 becouse he is anoying, useless and super creepy (like yu can Have the Oathbreaker npc in Your Camp, yu could Have only Her as your Patreon.)
- Make his decision to severe the pact with Mizora or stay in the pact to save his father his own, similar to otehr companions crucial decisions
Came here to say this, Selûne's Blessing upon the Search button.
I've abandoned the playthrough, but I did get far enough once to catch this scene and it was jarring. This was as personal a decision as there could be, and Wyll was given no agency in it.
- Make his decision to severe the pact with Mizora or stay in the pact to save his father his own, similar to otehr companions crucial decisions
Came here to say this, Selûne's Blessing upon the Search button.
I've abandoned the playthrough, but I did get far enough once to catch this scene and it was jarring. This was as personal a decision as there could be, and Wyll was given no agency in it.
Exactly, for other characters, people are discussing more hug options, while Wyll desperately needs content and content fixed.
"We are all stories in the end. Just make it a good one."
Wanted to express my support for this request. Like @fylimar I really like Wyll and I had him in both of my parties. Until we pick up Minsc and boo we don't have any other good aligned companions. This really shows up when Auntie Ethel drops the illusion - Wyll is only one who says "we must save the victim"
But he doesn't really say much. Florick comments on his appearance, the gate guards say he can't really be a Ravenguard but - other than his quest - he's become the Valygar of BG3. "I'm still here"
I wanted to like Wyll when I started the game but I ended up disliking him intensely. Not the VA, not the moddler or whoever did the mocap but the writing.
I can hear the screams from here but here's why rofl
He comes across as really a hypocritical arse and tells as many lies by omission as all the other characters but tries to pontificate about moral choices. Question him as a sorceror about his eye early on in camp (sending stone convo) and have him lie outright to you. Made utterly stupid choices in his past that he is proud of? Really? A duke's son, a natural target for ransom and murder by his fathers enemies goes wandering off into the hills on his own in the middle of the night because a woman whispered to him? What is he? a total cretin? Witters on about Raphael while he's pacted to Mizura - I don't mind him being pacted but don't give me guff about demons in that case or at least immediately explain his pact so that you know he is talking from experience not just moralising. However what really annoyed me is his response to you turning him down as a romance option after never giving him any suggestion you would be remotely interested - omg a grown man behaving like a whipped puppy! I wanted to smack him but to be fair he does take No for an answer - finally.
HOWEVER - those things stand out because he has so little other content to balance it out.
So I agree he needs a bit more in his character arc, he has a lot less than others and its obvious.
I can hear the screams from here but here's why rofl
He comes across as really a hypocritical arse and tells as many lies by omission as all the other characters but tries to pontificate about moral choices. Question him as a sorceror about his eye early on in camp (sending stone convo) and have him lie outright to you. Made utterly stupid choices in his past that he is proud of? Really? A duke's son, a natural target for ransom and murder by his fathers enemies goes wandering off into the hills on his own in the middle of the night because a woman whispered to him? What is he? a total cretin? Witters on about Raphael while he's pacted to Mizura - I don't mind him being pacted but don't give me guff about demons in that case or at least immediately explain his pact so that you know he is talking from experience not just moralising. However what really annoyed me is his response to you turning him down as a romance option after never giving him any suggestion you would be remotely interested - omg a grown man behaving like a whipped puppy! I wanted to smack him but to be fair he does take No for an answer - finally.
Lol all this kinda saves him for me. Almost. Flaws are fun.
Except that face when you reject him. But he takes it much better if you accept his proposal after the dance, but choose someone else over him in the morning. It's funny.
Yes, like someone knew he'd be the prime instrument employed to trigger Astarion's little jealous rant. *coughs* Not that I would ever do such a thing to poor, poor Wyll. ^^;
- Make his decision to severe the pact with Mizora or stay in the pact to save his father his own, similar to otehr companions crucial decisions
Came here to say this, Selûne's Blessing upon the Search button.
I've abandoned the playthrough, but I did get far enough once to catch this scene and it was jarring. This was as personal a decision as there could be, and Wyll was given no agency in it.
Yes, this would be a huge improvement. I like Wyll as a character, but the way his questline works was disappointing, your character ends up being the one to make the big decision that should be Wyll's.
The other issue I have is that Wyll's final quest ends up with another emperor cutscene, and as I cannot stand that character, this was really annoying. You don't have the emperor interefering with e.g. Shadowheart's moment at the temple.
Well what i always dont Like in his Character its that he is Too Much Hero boy for my Taste.. I like be a Hero. but hin. Jesus
Yes, his backstory is actually more over the top than Gale.
Hey, you remember this plot where the evil dragon goddess wanted to open a portal to cross over to our world, a event that engulfed the entire region in war and required several diametrically opposed organisations to band together and the help of famous powerful people to stop it? Yeah, I did that on my own, you are welcome.
The other issue I have is that Wyll's final quest ends up with another emperor cutscene, and as I cannot stand that character, this was really annoying. You don't have the emperor interefering with e.g. Shadowheart's moment at the temple.
I feel Wyll's moment, is when he decides whether to become a politician or change his hero-monicker. Though I am not sure how that plays out, when his father is not around. It also fell a little flat for me because it never seemed to be much of a decision. Wyll seems to be quite content with his folk hero life and never expresses appreciation for the courtly city life apart from enjoying the dances. I feel they were going for a conflict between paternal expectations and Wyll's own desires but that didn't really work out because horns and pacts aside, he is everything his father wants him to be. He makes daddy proud no matter what.
I'm going to give my opinion, the problem with Wyll is Mizora. At some point, someone decided that what made him "cool" was Mizora, so instead of focusing on improving his writing, they leaned on more Mizora scenes. And she is not even well written, since for her to seem "intelligent", they dump down the writing of all the characters around her. And the one who suffers more is Wyll.
Wyll concept can be interesting. A warlock, with a fiend as a patron that is mostly a good guy who made a mistake. Or maybe someone who decides to pay a high price for what he thinks is right. But to make it work, they should have focused more on his story and tried to tie all its elements in a way that makes sense. So we have his father, who is a great duke and loves him. He grows up "privileged" and loved. Why someone like him would sell his soul? To become a hero? We are told that it is to save the city, but the story about Tiamat doesn't quite work because it is too incredible. In a way, it mirrors the "too convenient" that we can point out with Astarion when he tells us about when Cazador "saved" him by turning him into a spawn.
So let's say that Wyll grows up under a lot of pressure to live up to his father's name. In a political landscape where the wrong move might cause a lot of trouble for his beloved father. So he meets a beautiful lady and she is really nice to him, encourages him to become a hero. And the first time he follows his advice it goes really well, people start calling him the blade, blablabla. He knows there is a lot of "luck" (as in informal intervention that he is not aware of), but then again, he can't refuse to help people now. So he continues, and the nice, hot lady keeps encouraging him and setting him up to go on bigger and more dangerous adventures. Until he takes on something really big, with incredibly high stakes. And the trap closes and Mizora reveals herself and offers a deal at a time when young, naive Wyll feels he can't say no. So young Wyll agrees to a pact without really knowing what he is signing for. But then has several years to wisen up and learn about what that pact means. Except, he doesn't have a copy of the contract and has no clue about what is written.
That is when Tav meets him. He still needs to keep the facade of being a hero because of his father's political position. He wants to break the pact and Mizora has gotten used to treating him as a puppet with no say in things. But she makes a mistake and asks him to haunt Karlach under the wrong idea that she is heartless. But Karlach has an infernal engine as a heart. As a result, she is not heartless, Mizora has broken the pact and expects that Wyll won't realize. Enters Tav (or Wyll) as an origin doing the quest to: recover the contract, gather evidence of Mizora breaking the contract, and basically, go into an infernal trial to fuck Mizora for breaking the pact.
This is my take. I'm sure that there are other ways to do it. But the key is to never, ever, take agency from the player or dumb down characters to try to make another look intelligent. And if you want a character to be cool, you need to focus on that specific character writing, not add another character like Mizora or focus on aesthetics like the horns. Which looks cool, but doesn't compensate for the lack of nuance due to not enough scenes/writing to understand the character.
In my opinion, people would relate more to Wyll if we could see the pressure to live to a "hero's" image. With a father who is a hero and everyone expecting that he becames one too. And how things and fame can get to your head and make you lose perspective. Or a young mistake that you carry for years. Those are real life things that can make you connect. For me that is what is missing with Wyll. And I do like the character. At least when Mizora is not around. XD
I'm going to give my opinion, the problem with Wyll is Mizora. At some point, someone decided that what made him "cool" was Mizora, so instead of focusing on improving his writing, they leaned on more Mizora scenes. And she is not even well written, since for her to seem "intelligent", they dump down the writing of all the characters around her. And the one who suffers more is Wyll.
Wyll concept can be interesting. A warlock, with a fiend as a patron that is mostly a good guy who made a mistake. Or maybe someone who decides to pay a high price for what he thinks is right. But to make it work, they should have focused more on his story and tried to tie all its elements in a way that makes sense. So we have his father, who is a great duke and loves him. He grows up "privileged" and loved. Why someone like him would sell his soul? To become a hero? We are told that it is to save the city, but the story about Tiamat doesn't quite work because it is too incredible. In a way, it mirrors the "too convenient" that we can point out with Astarion when he tells us about when Cazador "saved" him by turning him into a spawn.
So let's say that Wyll grows up under a lot of pressure to live up to his father's name. In a political landscape where the wrong move might cause a lot of trouble for his beloved father. So he meets a beautiful lady and she is really nice to him, encourages him to become a hero. And the first time he follows his advice it goes really well, people start calling him the blade, blablabla. He knows there is a lot of "luck" (as in informal intervention that he is not aware of), but then again, he can't refuse to help people now. So he continues, and the nice, hot lady keeps encouraging him and setting him up to go on bigger and more dangerous adventures. Until he takes on something really big, with incredibly high stakes. And the trap closes and Mizora reveals herself and offers a deal at a time when young, naive Wyll feels he can't say no. So young Wyll agrees to a pact without really knowing what he is signing for. But then has several years to wisen up and learn about what that pact means. Except, he doesn't have a copy of the contract and has no clue about what is written.
That is when Tav meets him. He still needs to keep the facade of being a hero because of his father's political position. He wants to break the pact and Mizora has gotten used to treating him as a puppet with no say in things. But she makes a mistake and asks him to haunt Karlach under the wrong idea that she is heartless. But Karlach has an infernal engine as a heart. As a result, she is not heartless, Mizora has broken the pact and expects that Wyll won't realize. Enters Tav (or Wyll) as an origin doing the quest to: recover the contract, gather evidence of Mizora breaking the contract, and basically, go into an infernal trial to fuck Mizora for breaking the pact.
This is my take. I'm sure that there are other ways to do it. But the key is to never, ever, take agency from the player or dumb down characters to try to make another look intelligent. And if you want a character to be cool, you need to focus on that specific character writing, not add another character like Mizora or focus on aesthetics like the horns. Which looks cool, but doesn't compensate for the lack of nuance due to not enough scenes/writing to understand the character.
In my opinion, people would relate more to Wyll if we could see the pressure to live to a "hero's" image. With a father who is a hero and everyone expecting that he becames one too. And how things and fame can get to your head and make you lose perspective. Or a young mistake that you carry for years. Those are real life things that can make you connect. For me that is what is missing with Wyll. And I do like the character. At least when Mizora is not around. XD
To summarize why Mizora and Wyll are the way they are - horny players (this is for Mizora)
I agree that "Maryzora" is there so players can have sex with "sexy demon kitten" without consequences. Unlike Raphael's clone (Harleep or something) who either kills you or takes something in the deal. That too is part of why I say Mizora is a Mary Sue terribly written. If she had seduced Wyll to gain his trust and used her sexuality as a way to manipulate the player character to steal the evidence of her breaking the pact or to gain something from him, then by all means, put the sex there. Or if sex with Mizora was the result of winning the trial and making HER a slave that has to please you, then OK, too. A devil can be summoned and bound into service if you learn his/her true name. But the way it is done is lazy. So SHE says that YOU have been looking at her with desire. Which is, basically her writing deciding for your character AGAIN that you MUST find her attractive. Never mind that some people aren't attracted to women or might even be ace. And even among people attracted to women, there would be people who don't find her attractive because, meh, she is boring (surprise, surprise). Yet, you can't call her delusional or turn her down with the same level of rudeness that you can use with Halsin or other characters. Why is that? Because Maryzora. They need to *sell* the idea that she is *hot* when she is bland.
And the fact that your romanced companions let you have sex with her? Another Maryzora moment. Sure, they didn't want to punish the character for having sex with Maryzora when that is her only selling point. But let's be real, for monogamous characters, having sex with Maryzora should mean breaking up. And with Wyll, even if you aren't romancing him, he stops being your friend. Because you have betrayed him. The lack of reaction here is another reason why Wyll's character doesn't work.
Maryzora should be re-writen by someone who doesn't get a fuck about her sexuality. Or that doesn't care if she loses to the player character. Then maybe we would get a decent devil lawyer.
I agree that "Maryzora" is there so players can have sex with "sexy demon kitten" without consequences. Unlike Raphael's clone (Harleep or something) who either kills you or takes something in the deal. That too is part of why I say Mizora is a Mary Sue terribly written. If she had seduced Wyll to gain his trust and used her sexuality as a way to manipulate the player character to steal the evidence of her breaking the pact or to gain something from him, then by all means, put the sex there. Or if sex with Mizora was the result of winning the trial and making HER a slave that has to please you, then OK, too. A devil can be summoned and bound into service if you learn his/her true name. But the way it is done is lazy. So SHE says that YOU have been looking at her with desire. Which is, basically her writing deciding for your character AGAIN that you MUST find her attractive. Never mind that some people aren't attracted to women or might even be ace. And even among people attracted to women, there would be people who don't find her attractive because, meh, she is boring (surprise, surprise). Yet, you can't call her delusional or turn her down with the same level of rudeness that you can use with Halsin or other characters. Why is that? Because Maryzora. They need to *sell* the idea that she is *hot* when she is bland.
And the fact that your romanced companions let you have sex with her? Another Maryzora moment. Sure, they didn't want to punish the character for having sex with Maryzora when that is her only selling point. But let's be real, for monogamous characters, having sex with Maryzora should mean breaking up. And with Wyll, even if you aren't romancing him, he stops being your friend. Because you have betrayed him. The lack of reaction here is another reason why Wyll's character doesn't work.
Maryzora should be re-writen by someone who doesn't get a fuck about her sexuality. Or that doesn't care if she loses to the player character. Then maybe we would get a decent devil lawyer.
Maryzora is my favourite word of the day. But, while I never tried it myself, I think Gale, Karlach, Lae'zel and Wyll do break up with you if you cheat on them with Mizora and I think Mizora's whole deal in trying to seduce the PC is that she wants to sow unrest in the camp and ruin relationships. It's less that you must find her desirable, it's more a bait she throws out to see if you bite and are stupid enough not to think about the possible consequences.
Regarding Mizora, I think she made more sense in Wyll's old story from EA. He had a darker side to him, and was driven not only by wanting to protect people, but also by revenge. Had Wyll continued on that path, he'd likely become corrupted by her eventually, and turned evil.
In this new story Mizora doesn't make sense anymore; she doesn't get anything out of Wyll using her power for "heroing", so why would she even make a deal with him? The entire 'corruption' angle is reduced to killing Karlach, and the set up is too obvious for someone who is supposed to be part of Zariel's court. She is very easy to outsmart for someone who has centuries of experience trapping people in deals.
I can't quote currently for some reason, I geuss, teh next timeout will hit soon.
Netav: yeah, I don't need spicy personally, I like Wyll as he is, he is one of the most easygoing companions and having him, Karlach and Gale in the party is just team chill. No drama queen vampire (honestly, Atsarion is so annyoing sometimes), no constant reminders of how cool Shar is , no githyanki slurs and no sex offender elf druids. When Jaheira is available, I switch Gale out for Jaheira for some more chill. Don't get me wrong, I like the others (minus Orin food aka Halsin), but it is just nice to go around without the drama queens from time to time. I just want Wyll to have more content and less maryzora (I keep that word, love it). There is nothing wrong with having a more grounded companion in the group.
"We are all stories in the end. Just make it a good one."
I wonder if Wyll being chill is a question of personal perception or party combination. I can't have Wyll in my party for long because he seems so eager to offend everyone and has nothing substantial to say, while I find Gale and Lae'zel to be really wholesome together because they have nice, interesting conversations with each other.
As for Maryzora - I really like her little jacket. Even if I am not sure, I want to know who's hair the pelt collar used to be. I don't need the spice, I might take fashion advice.
I wonder if Wyll being chill is a question of personal perception or party combination. I can't have Wyll in my party for long because he seems so eager to offend everyone and has nothing substantial to say, while I find Gale and Lae'zel to be really wholesome together because they have nice, interesting conversations with each other.
I think Lae'zel's banter with everyone is among the best. Wyll doesn't know how to talk to people.
Which reminds me. There's banter between him, Astarion, and Gale during which we find out that he doesn't know who Cazador is, while Gale does. Wyll really should know though, he's the grand duke's son and Cazador owns a whole ass palace in the city.
An origin story where he isn't an idiot following whispers in the night but someone who has been trained to be his fathers successor, had court intrigue and plots against his father something he has been aware of his whole life and trained to deal with, but then gets progressively, carefully and subtly enmeshed by Mizora/Zariel over a period of time. Whichever of them sowing discord between father and son, making Wyll question his fathers decisions more etc, culminating with some trap event that results in his pacting when his father is away. The pair (or just one) wanting a route in to influencing the inner circles of Baldurs Gate politics (or at least trying to affect his fathers decisions) would be far more interesting and doesn't need Tiamat's dragon cultists. Something playing on his inexperience, but done more cleverly, and centre it around city intrigues and factions. I don't think he needed a dramatic dragon head appearance to make his story better, just more intelligent content and its not as if any of it gets shown so shouldn't be that hard to do. It would also go further in explaining why his more experienced father booted him out of the city. Not just because he has a demon by his side but because said demon was trying to influence things in the city. The events with Karlach should have Wyll questioning the pact entirely, discussing it with Tav and realising he was fooled, and that his father was right to kick him out of the city all along (which he should have resented somewhat in my scenario, after all it's been his home all his life).
I should feel sympathy that he was caught up in events cleverly tailored to enmesh him instead of wandering off muttering 'What an idiot' to myself, and which sadly colours my thinking of him for my entire playthroughs. If his origin story was better and his whipped puppy impersonation was removed I would like him a great deal more.
Then tie him in more to the main story in the city somehow, certainly to Florrick. But give him something of his own to do, doesn't have to be a major plot thing, just something more personal to him and that if he isn't in your party you won't get and I'd suggest it for Act 2 rather than Act 3. Act 3 already has too much going on all at once and if he is a character you like and have along he does have things he interacts with in Act 3 already, but he has nothing at all in Act 2, total blank canvas there.
I think I would have liked it if Gortash was Wyll's brother. If both brothers had been seduced by devilish influences, and while Wyll rebelled against the dark nature, Gortash welcomed it.
Suddenly, Gortash is removing his father and taking over Baldur's Gate while his brother is away playing hero. Then Wyll's return makes it all more personal.
It also adds an element to the connection between Wyll and Karlach. If she once had a thing for Wyll's brother, but learned over to favor Wyll instead.
It hard to not talk about Mizora in relation to Wyll since so much of his story is tied to her, the two are even forced to share a page in the Art book. I honestly agree that Mizora is the weak point in Wyll's story, possibly due to the re-write. Replaying the game it honestly feels like the story is struggling to come up with reasons to keep her around for as long as they do. Nothing she does really comes off as threatening, nor does her scheming make much sense. She's not even good at bargaining, the more I think about it, as she folds at the slightest bit of pushback and then just proceeds to make shit up anyways. That's why I suggested before that if they should've either merged her character with Raphael, or tied it into that particular subplot(Mizora needs Wyll to suss out and foil whatever it is Raphael is planning because Zariel yada-yada. Or Wyll is there to lead the player character to his boss so that they can retrieve the crown.)
Originally Posted by Anska
I wonder if Wyll being chill is a question of personal perception or party combination. I can't have Wyll in my party for long because he seems so eager to offend everyone and has nothing substantial to say, while I find Gale and Lae'zel to be really wholesome together because they have nice, interesting conversations with each other.
As for Maryzora - I really like her little jacket. Even if I am not sure, I want to know who's hair the pelt collar used to be. I don't need the spice, I might take fashion advice.
Wyll flirting with Lae'zel gives just as much insight into the two of the characters personalities as Gale and Lae'zel conversing with one another. One shows that Lae'zel doesn't understand the concept of romance/love(something she eventually comes to find she actually enjoys when you romance her yourself at the end of her Act 3 scene) and that Wyll is a romantic by nature. Just because he strikes out doesn't mean those conversations aren't substantial to either characters. Or well, it use to be, they've removed it since then which is a shame, because it was funny moment between the two, but I guess a lot of people complained about it in feedback.
It's honestly annoying how the only thing Larian seems to listen to when it comes to Wyll character is what to remove, instead of build off of when it comes to his feedback.
Originally Posted by JandK
I think I would have liked it if Gortash was Wyll's brother. If both brothers had been seduced by devilish influences, and while Wyll rebelled against the dark nature, Gortash welcomed it.
Suddenly, Gortash is removing his father and taking over Baldur's Gate while his brother is away playing hero. Then Wyll's return makes it all more personal.
It also adds an element to the connection between Wyll and Karlach. If she once had a thing for Wyll's brother, but learned over to favor Wyll instead.
Wyll definitely needs more "friends" outside of his shitty dad, and dad shitty friends to interact with in the city. It still feels like a miss opportunity that those two don't know each other. Just like it feels like a weird writing choice that he, a city native who was growing up to become a politician, doesn't know who Cazador, but Gale, who doesn't even live in the city, does. Wyll has a lot of little writing choices in his story.
Wyll flirting with Lae'zel gives just as much insight into the two of the characters personalities as Gale and Lae'zel conversing with one another. One shows that Lae'zel doesn't understand the concept of romance/love(something she eventually comes to find she actually enjoys when you romance her yourself at the end of her Act 3 scene) and that Wyll is a romantic by nature. Just because he strikes out doesn't mean those conversations aren't substantial to either characters. Or well, it use to be, they've removed it since then which is a shame, because it was funny moment between the two, but I guess a lot of people complained about it in feedback.
The topic was chill, not substantial. While Wyll's banter with Lae'zel and the other characters does certainly give insight into him and the others, I find most of his comments needlessly offensive, much more than those of the other companions. So I was wondering if this was a matter of party combination or personal perception. At the very least he seems to have chronic foot-in-mouth disease - but that might be personal perception.
I consider it substantial if ones goal is learning more about your companions. Maybe it is personal perception, I never really considered that Wyll to be offensive, or any of the companions really. More so than anything they were all just really, really catty with one another to the point that they came off more annoying listening to them initially. Shadowheart with Lae'zel at each other throat. Gale joking about Wyll having one eye. Halsin with Shadowheart. Astarion with, well everyone in the group. Thankfully getting through those initial dialogue choices/story beats they become a lot more chiller, sadly they also say a lot less too the farther in you go into the story.
Same for me, I've found Wyll (and Karlach) to be the least offensive origin companions, and they are my favourites to have in the party together with Jaheira. I've found are Astarion and Laezel to be the most offensive, I just don't like their sort of flirting, and both continued even after being told by my character they are 'not interested'.Gale as well, but that was the romance bug that is fixed now, and my last run he seemed ok.
I agree that "Maryzora" is there so players can have sex with "sexy demon kitten" without consequences. Unlike Raphael's clone (Harleep or something) who either kills you or takes something in the deal. That too is part of why I say Mizora is a Mary Sue terribly written. If she had seduced Wyll to gain his trust and used her sexuality as a way to manipulate the player character to steal the evidence of her breaking the pact or to gain something from him, then by all means, put the sex there. Or if sex with Mizora was the result of winning the trial and making HER a slave that has to please you, then OK, too. A devil can be summoned and bound into service if you learn his/her true name. But the way it is done is lazy. So SHE says that YOU have been looking at her with desire. Which is, basically her writing deciding for your character AGAIN that you MUST find her attractive. Never mind that some people aren't attracted to women or might even be ace. And even among people attracted to women, there would be people who don't find her attractive because, meh, she is boring (surprise, surprise). Yet, you can't call her delusional or turn her down with the same level of rudeness that you can use with Halsin or other characters. Why is that? Because Maryzora. They need to *sell* the idea that she is *hot* when she is bland.
And the fact that your romanced companions let you have sex with her? Another Maryzora moment. Sure, they didn't want to punish the character for having sex with Maryzora when that is her only selling point. But let's be real, for monogamous characters, having sex with Maryzora should mean breaking up. And with Wyll, even if you aren't romancing him, he stops being your friend. Because you have betrayed him. The lack of reaction here is another reason why Wyll's character doesn't work.
Maryzora should be re-writen by someone who doesn't get a fuck about her sexuality. Or that doesn't care if she loses to the player character. Then maybe we would get a decent devil lawyer.
On a side note, I was disappointed to find out that the poly relationship isn't the protagonist, Wyll and Karlach.
Hell yeah, pun intended. But really, it would have made a lot of sense. It would have made a lot of sense that not killing Karlach saved Wyll (because of the breach of contract and her testifying) and that Wyll saved Karlach because he could help her fix the informal heart. Also, way hotter than Maryzora.
Now, more serious. I like many of the ideas that would tie Wyll with Baldurs Gate politics. IT would make a lot of sense that Maryzora was trying to manipulate the politics by trapping Wyll. And if Gortash was involved in that, then it makes even more sense. After all, Gortash sold Karlach to Zarial, who is to say that didn't make another deal where he wanted Maryzora to seduce Wyll, and then use that to undermine his father and take his place in the council. That could force his father to throw Wyll out of the guard and the city, which was part of the original story. So not that difficult to tie in. And as people said, if he was a noble and a hero in Baldurs, then he should have friends.
As for adding Maryzora to his plot, it would make more sense that Maryzora worked for Gortash because they have deals together. So in Act 3, if you want Wyll to remain in your party and keep working for you, you need either to make a deal with Maryzora or beat her at her own game by proving he broke the deal by asking to hunt Karlach. Anyway, right now seems unlikely.
Same for me, I've found Wyll (and Karlach) to be the least offensive origin companions, and they are my favourites to have in the party together with Jaheira. I've found are Astarion and Laezel to be the most offensive, I just don't like their sort of flirting, and both continued even after being told by my character they are 'not interested'.Gale as well, but that was the romance bug that is fixed now, and my last run he seemed ok.
They are sure the most chilled companions around. Wyll, Karlach and Gale or Jaheira are team chill. Lae'zel never bothered me much: If I told her no, she never tried anything else. And if I started something with another companion, she never even said anything.
Sorry, I wasn't active in my own thread here, but I had more time outs than Halsin sex partners the last few days, so it wasa struggle to even read everything.
I find it a bit sad, that in that IGN interview the interviewer, asked for his favourite Wyll scene, brought up the Maryzora sex scene - that is not even a Wyll scene.
I really hope, they add more content for him, he needs it. And let him make his own decisions. ANd let me kick out Maryzora - there is really no need for her to hang around in camp, she can just puff up, like all the devils in this game do (Hey Raphael, long time no seen), when she has things to say.
"We are all stories in the end. Just make it a good one."
I may be in the minority on this, but I just sort of intuitively disliked Wyll at first.
I hated his introduction. The Errol Flynn pose and cringy one liner immediately made me think that he was an arrogant clown. Following on that, all of the dialog assumed that I had heard of the Blade of Frontiers before and that I therefore must be in awe of his gallantry, when the fact is that I initially distrusted him and had little to no idea of his actual deeds.
My suggestion (which may not be possible given that the voice work is already complete): Provide a dialogue option to ask "Who or what is the Blade of Frontiers?". An alternative would be an easy Baldurian knowledge check with narration that explains who Wyll is and what the Blade of Frontiers is known for.
I find it a bit sad, that in that IGN interview the interviewer, asked for his favourite Wyll scene, brought up the Maryzora sex scene - that is not even a Wyll scene.
Ouch, that really brings things to light that they somehow ended up finding Mizora more interesting than Wyll and gave up on his character development in favour of her.
I find it a bit sad, that in that IGN interview the interviewer, asked for his favourite Wyll scene, brought up the Maryzora sex scene - that is not even a Wyll scene.
Ouch, that really brings things to light that they somehow ended up finding Mizora more interesting than Wyll and gave up on his character development in favour of her.
I mean, why is she on the banner here, but not Karlach for example? I hate Maryzora
"We are all stories in the end. Just make it a good one."
Another thing that would be nice for Wyll would be if you could actually plan with him to join Karlach in Avernus instead of it being a sudden thing at the end of the game.
Another thing that would be nice for Wyll would be if you could actually plan with him to join Karlach in Avernus instead of it being a sudden thing at the end of the game.
Yes, so much! Building that bond with Wyll and Karlach together would be great. There's a good hint of what could have been in the epilogue party when you get to talk to them.
I agree that "Maryzora" is there so players can have sex with "sexy demon kitten" without consequences. Unlike Raphael's clone (Harleep or something) who either kills you or takes something in the deal. That too is part of why I say Mizora is a Mary Sue terribly written. If she had seduced Wyll to gain his trust and used her sexuality as a way to manipulate the player character to steal the evidence of her breaking the pact or to gain something from him, then by all means, put the sex there. Or if sex with Mizora was the result of winning the trial and making HER a slave that has to please you, then OK, too. A devil can be summoned and bound into service if you learn his/her true name. But the way it is done is lazy. So SHE says that YOU have been looking at her with desire. Which is, basically her writing deciding for your character AGAIN that you MUST find her attractive. Never mind that some people aren't attracted to women or might even be ace. And even among people attracted to women, there would be people who don't find her attractive because, meh, she is boring (surprise, surprise). Yet, you can't call her delusional or turn her down with the same level of rudeness that you can use with Halsin or other characters. Why is that? Because Maryzora. They need to *sell* the idea that she is *hot* when she is bland.
And the fact that your romanced companions let you have sex with her? Another Maryzora moment. Sure, they didn't want to punish the character for having sex with Maryzora when that is her only selling point. But let's be real, for monogamous characters, having sex with Maryzora should mean breaking up. And with Wyll, even if you aren't romancing him, he stops being your friend. Because you have betrayed him. The lack of reaction here is another reason why Wyll's character doesn't work.
Maryzora should be re-writen by someone who doesn't get a fuck about her sexuality. Or that doesn't care if she loses to the player character. Then maybe we would get a decent devil lawyer.
For a game that beats you over the head about how you should never trust a devil, choosing to do anything with Mizora surprisingly brings about no sort of actual consequence of note to the player. Even with Harleep you're cursed wetting your pants at random moments for all eternity. Sleeping with Mizora...you may have damned some souls(???) Maaaaybe a few of your companions will break up with you, but not because of anything Mizora did but because you cheated on them, like no duh. She feels like she's there for people who were too scared to fully commit to an evil Minthara route. It's pretty lame.
Originally Posted by fylimar
I find it a bit sad, that in that IGN interview the interviewer, asked for his favourite Wyll scene, brought up the Maryzora sex scene - that is not even a Wyll scene.
Yeah, that interview, no offense to the interviewer, kinda sucked, lol. Sort of wished they had a different interviewer asking questions. They chatted for a while about Astarion(not surprising), and for all the other characters it was pretty short.
I do think it's interesting that Swen felt they might've did "too much" with Wyll, when I think most people would argue that they didn't do enough. That Wyll spends maybe way too much time waiting for his turn to speak, what with Karlach, Mizora, his father and what not having a role in his story but there not being enough time dedicated solely to Wyll himself. Even deciding the fate of his soul you have to do the speaking for him.
Sven mentions that they lost a bit of room for all the stories they wanted to tell with him, and I wish the interviewer at least asked what those stories may have been or something. Or at the very least how different EA Wyll would've been from what we got.
TBH I thought the interviewer was good. It was the CEO who sucked.
The interviewer understood that there are only two substantive endings to the game while the CEO insisted that the interviewer acknowledge how much work went into the cosmetic differences. (is Wyll going to the hells as Mizorra's lackey or is going to Hells on his own? Is he going to the hells with a companion or not?)
Which is the kind of behavior you would expect from some used to being in charge. "No offense but I'm going to have the final word - there are thousands of endings. Next question"
Nothing about the blindingly obvious fact that someone needs to become mind flayer and you have only have flavors of the same railroaded choice.
For a game that beats you over the head about how you should never trust a devil, choosing to do anything with Mizora surprisingly brings about no sort of actual consequence of note to the player. Even with Harleep you're cursed wetting your pants at random moments for all eternity. Sleeping with Mizora...you may have damned some souls(???) Maaaaybe a few of your companions will break up with you, but not because of anything Mizora did but because you cheated on them, like no duh. She feels like she's there for people who were too scared to fully commit to an evil Minthara route. It's pretty lame.
Yeah, that interview, no offense to the interviewer, kinda sucked, lol. Sort of wished they had a different interviewer asking questions. They chatted for a while about Astarion(not surprising), and for all the other characters it was pretty short.
I do think it's interesting that Swen felt they might've did "too much" with Wyll, when I think most people would argue that they didn't do enough. That Wyll spends maybe way too much time waiting for his turn to speak, what with Karlach, Mizora, his father and what not having a role in his story but there not being enough time dedicated solely to Wyll himself. Even deciding the fate of his soul you have to do the speaking for him.
Sven mentions that they lost a bit of room for all the stories they wanted to tell with him, and I wish the interviewer at least asked what those stories may have been or something. Or at the very least how different EA Wyll would've been from what we got.
Yeah, compared to what Astarion or Shadowheart for example got - or even Lae'zel, Wyll doesn't have too much. He could do with some moments like SHadowheart had with her parents or Astarion after defeating Cazador.
"We are all stories in the end. Just make it a good one."
One thing that doesn't make sense to me is how Wyll keeps calling himself a hero and can agree to bind himself to Maryzora forever for his father to be spared (who is just a single dude who doesn't even appreciate him), yet at the end when a hero is actually needed to save the ENTIRE WORLD he doesn't step up and offer himself. Why is that? I wonder.
Way late to most of this discussion but I generally feel like EA Wyll was in a much better place. Everything made more sense, and the one thing that didn't was how and why Mizora got captured by goblins. The way they changed her circumstance was an improvement, but the way she and Wyll lost so much of their shared backstory is a damn shame. I get people complained a lot because he was an arrogant nepo baby but that's just literally who he is even now. If the price of toning him down like Shadowheart's barbs got toned down was all that writing, that's just... a staggering amount to cut and I'm still kinda shocked they decided to go so hard on it.
One thing that doesn't make sense to me is how Wyll keeps calling himself a hero and can agree to bind himself to Maryzora forever for his father to be spared (who is just a single dude who doesn't even appreciate him), yet at the end when a hero is actually needed to save the ENTIRE WORLD he doesn't step up and offer himself. Why is that? I wonder.
Because Karlach has to be special it would have made sense for a hero and making sense wasn't a priority for lead writers.
One thing that doesn't make sense to me is how Wyll keeps calling himself a hero and can agree to bind himself to Maryzora forever for his father to be spared (who is just a single dude who doesn't even appreciate him), yet at the end when a hero is actually needed to save the ENTIRE WORLD he doesn't step up and offer himself. Why is that? I wonder.
For the same reason why Lae'zel doesn't offer herself instead of Orpheus (if you side with him), even though she spent the entire playthrough lecturing my character how important he is. Or why Gale doesn't offer, even though he is ready to detonate the orb. Tbh, my impression was that they only made Karlach do it, so they could have this ''surprise! her condition can be cured!" plot twist.
There's a difference. Becoming a Mindflayer means loosing your soul. Gale has a means to make sure nobody has to loose their soul and the crown is destroyed for good by using the orb, why should he offer the far worse solution? In Karlach's case it's also not a cure, it's her desperation. She clings to her life so badly at this point that she will do anything to remain in Faerun even if it isn't really her any longer - though she might not really understand the issue, her Int isn't really up there. In Wyll's case it would make sense, especially if he has already forsaken his soul to Mizora. That would be an actually good twist to get out of a devil's contract.
But I just realised something. With all the talk about the interview, I also thought about which is my favourite scene with Wyll. I'd say, it's when you recruit Karlach first and he then visits your camp to hunt her down. The scene has some really nice drama and tension to it .... but it is also not really about him either.
There's a difference. Becoming a Mindflayer means loosing your soul. Gale has a means to make sure nobody has to loose their soul and the crown is destroyed for good by using the orb, why should he offer the far worse solution? In Karlach's case it's also not a cure, it's her desperation. She clings to her life so badly at this point that she will do anything to remain in Faerun even if it isn't really her any longer - though she might not really understand the issue, her Int isn't really up there. In Wyll's case it would make sense, especially if he has already forsaken his soul to Mizora. That would be an actually good twist to get out of a devil's contract.
Unless Larian rewrote this part of the story in patch 5 what you posted about Karlach makes no sense. The way it played out in my game, Karlach doesn't know (or anyone in the party at this point, that is player's metagaming knowledge) that the mindflayer transformation will "fix" the infernal engine. She offers, because she is dying and feels that way no one else needs to sacrifice themselves. That is the opposite of clinging to life at any cost.
That anyone transforming loses their soul is a problem in itself, because you can learn in the game (unless Larian rewrote that part of the story) that the soul can be restored through divine intervention - but only if you play as Gale. Mystra will offer if you choose as Gale to turn into mindflayer. Withers however will not mention it, and there is no other way of the player learning that, so that they could e.g. use the high level cleric ability.
There's a difference. Becoming a Mindflayer means loosing your soul. Gale has a means to make sure nobody has to loose their soul and the crown is destroyed for good by using the orb, why should he offer the far worse solution? In Karlach's case it's also not a cure, it's her desperation. She clings to her life so badly at this point that she will do anything to remain in Faerun even if it isn't really her any longer - though she might not really understand the issue, her Int isn't really up there. In Wyll's case it would make sense, especially if he has already forsaken his soul to Mizora. That would be an actually good twist to get out of a devil's contract.
But I just realised something. With all the talk about the interview, I also thought about which is my favourite scene with Wyll. I'd say, it's when you recruit Karlach first and he then visits your camp to hunt her down. The scene has some really nice drama and tension to it .... but it is also not really about him either.
Wyll coming to your camp, when you recruit Karlach first, was a great scene. I would also say,apart from Lae'zel he has the best introduction scene.
I did let Karlach become a mindflayer in my first playthrough, because I thought, it was supposed to be that way. She said, she is dying anyway and this way, she can do something good, meaning, no one else has to change, before she dies. So she didn't know, that she would survive.
I honestly like the ending with Wyll and Karlach going to Avernus a lot. I wish, we could see, what will happen.
"We are all stories in the end. Just make it a good one."
One thing that doesn't make sense to me is how Wyll keeps calling himself a hero and can agree to bind himself to Maryzora forever for his father to be spared (who is just a single dude who doesn't even appreciate him), yet at the end when a hero is actually needed to save the ENTIRE WORLD he doesn't step up and offer himself. Why is that? I wonder.
For the same reason why Lae'zel doesn't offer herself instead of Orpheus (if you side with him), even though she spent the entire playthrough lecturing my character how important he is. Or why Gale doesn't offer, even though he is ready to detonate the orb. Tbh, my impression was that they only made Karlach do it, so they could have this ''surprise! her condition can be cured!" plot twist.
Gale actually does say "There is still my option with the orb!" but the game does not allow you to act on it unless you play as Gale. You are still supposed to turn someone into a mind flayer. I thought Karlach option was more for the sake of those who call BS on the binary choice. Funny enough (don't know if it was fixed or not) should you choose Karlach, the game treats it as Tav's sacrifice. Everyone comments on how brave Tav is to turn into a monster.
There's a difference. Becoming a Mindflayer means loosing your soul. Gale has a means to make sure nobody has to loose their soul and the crown is destroyed for good by using the orb, why should he offer the far worse solution?
He says that entering the pact with Maryzora/selling himself was his proudest moment. If selling his soul for the Sword Coast, becoming a devil for Karlach and becoming Maryzora's eternal slave for his dad's life is acceptable to him, than saving the whole world should be the accomplishment of his life. If he's such a self-sacrificing hero that he claims to be then he should want Gale to survive, just as Gale wants Tav and the others to survive. What the game actually shows us is that Gale is more heroic than the self-proclaimed hero.
Originally Posted by t1mekill3r
Because Karlach has to be special it would have made sense for a hero and making sense wasn't a priority for lead writers.
Of course, Karlach and the game's forced sympathy for her. I feel more sympathy for the guy who was trapped for a millenium and was used while being paralysed than for her with that mere decade or so with Zariel where she couldn't get jiggy with anyone.
Originally Posted by Amirit
Gale actually does say "There is still my option with the orb!" but the game does not allow you to act on it unless you play as Gale. You are still supposed to turn someone into a mind flayer.
You can avoid the tentactes by doing specific things, as shown here, but your chara glitches out for a sec and appears as a MF:
Unless Larian rewrote this part of the story in patch 5 what you posted about Karlach makes no sense. The way it played out in my game, Karlach doesn't know (or anyone in the party at this point, that is player's metagaming knowledge) that the mindflayer transformation will "fix" the infernal engine. She offers, because she is dying and feels that way no one else needs to sacrifice themselves. That is the opposite of clinging to life at any cost.
That anyone transforming loses their soul is a problem in itself, because you can learn in the game (unless Larian rewrote that part of the story) that the soul can be restored through divine intervention - but only if you play as Gale. Mystra will offer if you choose as Gale to turn into mindflayer. Withers however will not mention it, and there is no other way of the player learning that, so that they could e.g. use the high level cleric ability.
You are right about the first part. I forgot that you only learn the bit about Karlach's engine after she takes the tadpole. The same is true for Gale however since - unless I have missed something - you only learn that Mystra can restore his soul once you actually show up as a mindflayer in his origin to return the crown to her.
Originally Posted by Ametris
What the game actually shows us is that Gale is more heroic than the self-proclaimed hero.
Because Gale is awesome! And while I never intend to blow him up (other than using the cantrip instead of F8) I really like how almost casually he offs the brain.
And I do like the Avernus ending too, I just feel mounting resentment towards Karlach. ^^
And I do like the Avernus ending too, I just feel mounting resentment towards Karlach. ^^
This might be a bit controversial since so many people like Karlach, but I feel like her late addition to the game contributed to these unfinished plot points (there are a myriad of other reasons too). I love her as a character, she’s sweet and fun and her actor is insanely talented. They might’ve put most of their resources into including her in the story but honestly that effort could’ve went to making sure the story actually made sense first. Even her own story is suffering as a result of adding more characters when you have a list of unfinished plots. The focus was on the wrong things.
(Also kinda bitter about the attention to detail she got as a late addition, but in particular regarding her condition when it comes to romance scenes with other tavs/companions. What applies to Karlach before she got her engine cooled could apply to Gale too with his orb. In his origin if you’re going to get freaky with someone before Elminster, you can do so without consequence but when you romance him he says he can’t do anything due to his orb issue. It’s inconsistent with his story. Her interactions are certainly unique and I wish other characters got the same treatment)
But this thread isn’t for Karlach, it’s for Wyll. However those 2 are synonymous with each other and you can’t mention one without the other, which is another problem that introducing her brought on for Wyll’s story. He can’t just be Wyll, he has to have someone else in the story in order to make him relevant.
And I do like the Avernus ending too, I just feel mounting resentment towards Karlach. ^^
This might be a bit controversial since so many people like Karlach, but I feel like her late addition to the game contributed to these unfinished plot points (there are a myriad of other reasons too). I love her as a character, she’s sweet and fun and her actor is insanely talented. They might’ve put most of their resources into including her in the story but honestly that effort could’ve went to making sure the story actually made sense first. Even her own story is suffering as a result of adding more characters when you have a list of unfinished plots. The focus was on the wrong things.
(Also kinda bitter about the attention to detail she got as a late addition, but in particular regarding her condition when it comes to romance scenes with other tavs/companions. What applies to Karlach before she got her engine cooled could apply to Gale too with his orb. In his origin if you’re going to get freaky with someone before Elminster, you can do so without consequence but when you romance him he says he can’t do anything due to his orb issue. It’s inconsistent with his story. Her interactions are certainly unique and I wish other characters got the same treatment)
But this thread isn’t for Karlach, it’s for Wyll. However those 2 are synonymous with each other and you can’t mention one without the other, which is another problem that introducing her brought on for Wyll’s story. He can’t just be Wyll, he has to have someone else in the story in order to make him relevant.
Some characters work really well as a duo. I think Wyll and Karlach could both shine as part of a duo and they could have made them more interesting with more content between the two of them.
(Also kinda bitter about the attention to detail she got as a late addition, but in particular regarding her condition when it comes to romance scenes with other tavs/companions. What applies to Karlach before she got her engine cooled could apply to Gale too with his orb. In his origin if you’re going to get freaky with someone before Elminster, you can do so without consequence but when you romance him he says he can’t do anything due to his orb issue. It’s inconsistent with his story. Her interactions are certainly unique and I wish other characters got the same treatment)
Yeah this.
Play as Astarion, ascend, and you don't even get a chance to consider turning your romance into a vampire spawn.
Originally Posted by Glitches
But this thread isn’t for Karlach, it’s for Wyll. However those 2 are synonymous with each other and you can’t mention one without the other, which is another problem that introducing her brought on for Wyll’s story. He can’t just be Wyll, he has to have someone else in the story in order to make him relevant.
In this context it's really funny when you consider that killing Mizora automatically kills him too.
Some characters work really well as a duo. I think Wyll and Karlach could both shine as part of a duo and they could have made them more interesting with more content between the two of them.
Yeah, I love them as a duo, I actually quite like them being together. But Wyll needs his own charscter defining moment separate from Karlach, his father and Mizora. We get a bit of that in act 3 with the Ansur quest but it’s not fully fleshed out enough to include him as a bigger part, which is crazy because he’s Baldurian and his father is, you know, the duke.
But this thread isn’t for Karlach, it’s for Wyll. However those 2 are synonymous with each other and you can’t mention one without the other, which is another problem that introducing her brought on for Wyll’s story. He can’t just be Wyll, he has to have someone else in the story in order to make him relevant.
Plans for my next round with Astarion: Let Wyll get his nice reward robe in Act 1, encourage him to become a politician in Act 3, settle down in the Gate (burn down Cazador's stupid palace, build something nice on top of it) and let the wizard-hubby help with restructuring the city according to Waterdhavian standards. I know he has ideas for this.
One thing that doesn't make sense to me is how Wyll keeps calling himself a hero and can agree to bind himself to Maryzora forever for his father to be spared (who is just a single dude who doesn't even appreciate him), yet at the end when a hero is actually needed to save the ENTIRE WORLD he doesn't step up and offer himself. Why is that? I wonder.
For the same reason why Lae'zel doesn't offer herself instead of Orpheus (if you side with him), even though she spent the entire playthrough lecturing my character how important he is. Or why Gale doesn't offer, even though he is ready to detonate the orb. Tbh, my impression was that they only made Karlach do it, so they could have this ''surprise! her condition can be cured!" plot twist.
Gale actually does say "There is still my option with the orb!" but the game does not allow you to act on it unless you play as Gale. You are still supposed to turn someone into a mind flayer.
That it incorrect (again, unless they changed the way the dialogue works in patch 5, since I haven't completed a playthrough with that patch). You can side with Orpheus and avoid turning anyone into mindflayer, if you have Gale in the party (and have him detonate the orb). But the dialogue to achieve that is conplicated. Storywise it makes no sense, it is just done this way to prevent the player to be able to turn two characters into mindflayers (Karlach & protagonist). So it would not surprise me if most players won't find that option.
I wanted to edit my post, but I kept getting the gateway error, and it only let me post now
For me having additional companions offer to turn into mind flayers would not help their story (in this case Wyll's), because it would just be another bandaid on bad storytelling. I don't think Larian is going to rewrite the main story anyway.
So I'd rather they improve Wyll's storyline, like: have him make the big choice, let the player kick Mizora out of camp (for example by having Aylin smite her into pieces), make his final quest more about him.
And I do like the Avernus ending too, I just feel mounting resentment towards Karlach. ^^
This might be a bit controversial since so many people like Karlach, but I feel like her late addition to the game contributed to these unfinished plot points (there are a myriad of other reasons too). I love her as a character, she’s sweet and fun and her actor is insanely talented. They might’ve put most of their resources into including her in the story but honestly that effort could’ve went to making sure the story actually made sense first. Even her own story is suffering as a result of adding more characters when you have a list of unfinished plots. The focus was on the wrong things.
These are actually not my words - you quoted the wrong person. But I'm also not a fan of Karlach.
Originally Posted by saeran
(...) let the player kick Mizora out of camp (for example by having Aylin smite her into pieces) (...)
Yes, let me kick her out. Her wings are also clipping into a wall and it distracts me when I'm resting at the inn.
I was wondering, is there a version of events in which Wyll chooses to become a politician?
I just went to find Ansur without having rescued the Grand Duke first. When we were done Wyll started to talk about taking on his father's title, Gale mentioned that the horns might make that power grab difficult, but Wyll was positive that it wouldn't be a problem. It sounded like something he really wanted, but when I allowed him to choose, he still went for Blade of Avernus. It's a bit odd.
I went for that in my last playthough and was happier with it than I was with the Blade of Avernus option. I saved the Duke, found Ansur, Wyll said he wanted to be Duke and told me what he would do - all of which sounded better than killing devils and demons that Zariel doesn't like.
Back to camp I encouraged him to become Duke and in the epilogue
he went even further than I expected "declaring that he had formed a parliment in Baldur's Gate"
Duke Wyll is fantastic, especially if you're romancing him:
You can choose to join the Council of Four along with him, Florrick, and Dad, and even adopt a little Ravengard to carry on the family name! It was so perfect for my Tav. Loved it.
I think, I like the Avernus ending more. It is adventurous and Karlach can stay alive without becoming a mindflayer. I want to go with the two of them and give Maryzora literally hell.
"We are all stories in the end. Just make it a good one."
Duke Wyll is fantastic, especially if you're romancing him:
You can choose to join the Council of Four along with him, Florrick, and Dad, and even adopt a little Ravengard to carry on the family name! It was so perfect for my Tav. Loved it.
Well, that is not going to happen on my DU run, because
Florrick is dead. For some reason her flaming fist guards took offense to breaking down the door to rescue her and everyone went hostile.
I was mostly surprised that he first started to talk about wanting to go into politics, then defended the choice when possible obstacles were mentioned but decided to become the Blade of Avernus anyway, when I allowed him to choose. It didn't make any sense.
But I have suggested politics to him now as well because I am in one of those saves in which Karlach can't go to Avernus, so she'll have to become a Mindflayer for a change. It's funny how politics is treated as Wyll's ascension path.
How many epilogues does Wyll have btw? I know one with Karlach, one as a Duke (which is currently hilariously bugged for Astarion-Origin, Wyll thinks you are Lae'zel in the beginning - or another Gith) and two versions of the Blade of Avernus, one in which he travels Avernus and one in which he adventures along the Sword Coast. - The single Blade of Avernus ones are really nice, he has stories to tell in each of them, while he feels like a bit of a side character in the ending with Karlach as she had most of the interesting dialogue in my game.
In the yt video I found today, the description said that he was also free from the pact but that the old Duke had died, which was the difference to my version in which he was free but the Duke was alive and he apparently went to Avernus without Karlach, who burned at the docks because poor Spawnstarion couldn't save her.
I started a Wyll origin run. And got to the point where Volo offers to remove the parasite, but it's not possible here because Wyll has only one good eye. So the permanent "see invisibility" buff is not available to him. Which made me wonder. The stone eye could itself give some kind of buff in the origin run. Why not "see invisibility" ? It's not very useful until act 3 anyway. But it would remove this "handicap" with respect to the 2-eyed PC's who can get it from Volo.