Originally Posted by Tarlonniel
I don't think of Wyll as the moral compass in my groups, but he definitely needs more to do. I agree that the Mizora scene could stand some tweaks - both an option for him to choose and an option to just refuse to play Mizora's game at all, which is what I was looking for.

More old friends reacting to him in Act III would be great. Getting to learn more about young Wyll, how the city viewed him before his exile, what they thought about his exile, what they think now that he's returned under such strange circumstances. It's nice to have Florrick around to do some of that, but she's not actually around very much.

I wish his final final quest was more about him and less about a certain former hero. IIRC he doesn't even really react to the revelations there, which should be pretty earth-shattering. I thought it would give him a lot more to think about.

An option to kick Mizora out of camp in Act III would also be much appreciated, as I've casually mentioned before. wink
Well is the most morally good companion in the game, maybe together with Karlach and Minsc. Wyll and Karlach are the only ones leaving the group, if you kill the tieflings.
I think that Florrick should actually greet him as the son of the Duke in Waukeens rest, if he is in the group.
I find his dancing scene actually very sweet and I plan to romance him with my Durge Helia, who wants to be as good as him.


"We are all stories in the end. Just make it a good one."

Doctor Who