And just realized how the amped up Jump distances make things really easy too. Placing enemy archers or spellcasters in advantageous positions doesn't mean much when a melee character with 18-20 Strength can jump ridiculous distances and heights to engage them instantly. And likely use the same "height advantage" against them and push them down. So cut jump distances, too. The spiderman jumping devalues magical jumping and flying, too.

Why do they turn everything up to 11 and then we wonder why the game is so easy?