Originally Posted by Flooter
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I just can't imagine what part of the user experience the sheer volume of searchable containers is meant to improve.
Containers don�t have to be searched to contribute to gameplay. They can be seen (as part of set dressing), thrown, stacked, climbed upon, stolen wholesale, burned or otherwise destroyed.

I�m not saying looting that much stuff is fun for everyone, but there is more to these containers than just griefing players.


That's a fair point, I use containers for absolutely all of those things, but didn't think about how much their massive presence in the game enables me to do all that. I suppose my particular gripe isn't about the volume of junk containers or trash loot, but is instead about the amount of effort even light looting can take with how apparently difficult it is for your character to stand in one place and pick up grouped items. The whole walking from one side of the stack/grouping to the other, then back again - even though the items and containers are so physically close that it shouldn't be necessary. Like walking all around a small desk to pick up three wine cups that might as well be physically touching, even though you could reach all of them perfectly well from where you started. It doesn't just add a painful slowness to mass looting for me, it can even make light looting annoying, and it constantly screws with my stealth looting (aka stealing lol).