I assume a DOS2 level of definitive edition.

1. 2+1 new origins/act 1 companions to have one for every class and round out the races.
- Helia as "short race" bard. Would also tie in very well with Shadowhearts story and the werewolves in Cazadors place can be used for her personal quest.

- Half-Orc or Dragonborn monk

- And the, optional, +1 would be act 1 Minsc as he comes so late that he does not have much content and hardly counts as filling out the ranger slot because of that.

2. Heavy rework of the Emperor in act 3

While I would prefer his complete removal in favor of Daisy the more realistic option is a act 3 rework including:

- Tadpole consequences.
That tadpoles can be used without consequences is not only lame but also contradicts some content like how you are losing part of yourself when using the ilithid dialogue option. (And no, black veins in the face that don't change anything do not count as consequence).
Instead, using tadpoles should lock you out of some endings and the loss of your self should be made more visible and affect dialogues and quests.

- More ending options outside of the Emperor.
The Emperor feels very railroaded, especially with the nonsensical "you need a mind flayer" restriction. There must be more option for the endgame when confronting the brain based on previous actions and tadpole status like Omeluum (and/or his ring), Raphael, doing it without help/mind flayer, ect.

- Less Gary Stu Emperor.
The Emperors link to Balduran is not interesting but at best causes eye rolling, serves no purpose and required retcons to Balduran and still leaves big plot holes.
Remove this link and give the Emperor, if you insist on keeping him, a more interesting and less "super special" story.

3. Make Gortash (and other political movers) more important.
Currently Gortash is a joke, being neither a dangerous combatant not threatening politically in any way. Others like Cazador also suffer from this, relative to their lore.

- Split apart Orin and Gortash by making the upper city a sub zone like Grymforge and also move some content there like Cazador

- Make BG3 more hostile and repressive with NPCs not talking to the PCs at all (at least quest relevant dialogue), only trading a reduced stock at high prices and having zones off limits. Only have it (gradually) open up by undermining, killing or allying with Gortash.

- Make getting to Gortash (or killing him early) a series of very hard battles which can only be avoided by undermining him (gradually, the more you do it, the less battles there will be) or by having allied yourself ith people like Cazador or Raphael (and make it very hard to back out again, including killing them afterwards)

4. Remove or change Sarevok
The way he is implemented now does not fit the events of ToB at all. He does not really serve any purpose so remove him completely or at least change him to be more lore accurate.

5. Very optional, but would be a nice touch, allow the use of Gales scroll of True Ressurection to raise a special plot relevant NPC which larger effects on the story. Stelmane, Ansur, ect.

Last edited by Ixal; 04/12/23 09:23 PM.