+ on the UI and cam stuff.
- on the containers and crates.
And this is a BIG ONE. You know, prior to when everything was solely being put into a game world and playtested to keep you addicted, several developers tried to build a world first and foremost -- not a playground for you to have fun and be the centre piece of it.
E.g. Ultima. Thus crates are... crates. Usually, you also find corresponding stuff in it, if at all (e.g. rotten food in a house deserted, fresh food in a kitchen still served, useful scrolls on the shelves in magic library, less so on the shelves of a random hermit's rotten house). If you didn't get that message by now and STILL check every crate, that one's on you. In particular since excessive looting is in no way required to finish the game just fine. You'll find plenty stuff else too.
Outside of games such as Kingdom Come Deliverance, barely anybody runs with this anymore. EVERY single piece of shit is solely put into game worlds to entertain you, like an amusment ride rather than a coherent world. If there's a hut in the forest -- there's gonna be something in there for you. That hut isn't there just because it may exist (which has the side effect of making things more predictable as well). And for sure games like KCD are getting flamed for resisting that by anybody exposed to the usual fad. You can also witness this in the request of every even "more traditional" RPG to have at least 20 levels too or else... when prior this kind of thing was primarily a schtick of loot&level ADHD addiction spirals such a Diablo, gaming's equivalent of a cheap addictive coin slot machine.
Last edited by Sven_; 05/12/23 10:24 AM.