Wizardry 8 does loot the best. As in so many things.

Major items are always there, other stuff is by % and randomly from a list of usually around 20 items (picked by the devs appropriate for the area). So for example Shuriken as a 5% drop rate, Arrows 20%, Potion 15%, magic neckless 1% etc...
You don't "open" that much stuff. Usually just chests, coffins...(for traps sake) The main way to get loot apart form combat is by "approaching" certain areas; and searching (press the SEARCH button , you can't run anymore). Its dynamic, you can move around while searching. If your close enough the loot appears. This is influenced also by your party attributes (the distance stuff appears and quickness) , or if you have a ranger you do not need to "search" its auto search all the time.
This pushes you to explore the map without have to click on everything. And since the loot auto appears as you move, you can just glance at it quickly and ignore it if you want.
Simple and elegant.

For example in WIZ8:

You enter a room, ranger in the party so auto SEARCH is on. Nothing yet as you move towards a bookcase a book and potion appears on the ground, character says "look here". Grab those, approach a table on the other side of the room, a ring appears...but I see skeletons around the table so it must be cursed. Not touching it. smile

In BG3 :
Approach the bookcase. Click the bookcase...loot or no loot. Click again next to the bookcase loot or no loot, move to the table, click the table loot or no loot...etc....
It feels...archaic and LAZY in comparison (game system wise).

Last edited by Count Turnipsome; 05/12/23 10:39 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..