I am having a lot of a fun with it! hehe

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I didn't think I could keep pace with the level of masochism required to run a single save, but it's not as insane as I thought it might be. I got frustrated after my 3rd TPK, so adopted the method of having one person do the rear guard action, in case we need to split hehe.

Basically if you got 600 gp you can rez the fallen party, so in that sort of calculus it's likely better to hold someone in reserve just in case things go sideways or off the deep end into dice chaos, even if it's mechanically much stronger to roll 4 deep at all times. This changes the base play by a fair bit, depending on what you want to see. Playing solo would probably be more intense, but then also you have more stealth and snipe options that way and without the need to really keep anyone else alive or a reason to avoid the speed and warp zones, which is a bit different I'd guess. I think the honor mode probably favors some class or character combos along different routes.

*Spoilers Strat/Screens


There are some battles where you can't count on fleet feet and Withers though, like where you'll get pulled into initiative, or basically anytime portals and area transitions are involved or cutscenes that lead straight into a fight. This is like very very meta since it requires the player to know which fights cannot be fled so they can prepare hehe.

In my current run I just lost Halsin at the battle to guard the portal. I had remembered earlier, thinking that this is probably what all those barrels I hawked from the Selunites should have been used for, but instead I just ran after him caught up in the moment. We had 2 walls of fire up and a Cloud of Daggers for the birds, Karlach and Minthara both Twin Hasted. Astarion sniping at advantage, Durge popped off a pair of lightning bolts as well, to kill like half a dozen shadows at a go, and still - they shattered the thing into a thousand pieces with crossbow bolts from the backfield in the final round. Alas, I'm not sure we could have done Halsin much better, I mean short of some high yield explosives strategically planted at the spawn points, but I wasn't thinking too deeply on it. My plan all along was to have Minthara shatter it if we came in danger of TPK, which would just be a lesson in mercy for Durge hehe. I didn't let it get me down, after surviving the Creche by the skin of my teeth, I figure the wheel of fortune had to spin the other direction at some point. I was sad to see him go, but it couldn't be helped lol.

In general playing cautious where I can does end up being more expensive, but it still feels pretty decent on the first out. Like it definitely puts a bit of a gold sink there with the rez stuff, though I'm still hording enchanted equipment so that's part of the pocket book plan in a pinch. The zombies also come with a scroll like all the recruitable companions, so you get a two-for one on the first time you bring someone into the fold, since they're cheaper there than from Arron. In my current run Arron is poised to lead a mercantile empire of his own, like he went from bits and bobs to straight walmart, cause the Matriarch burned me hard early on, and he ended up with pretty much all the plates and spoons. Sampling most the cheese like costco paper cups where we can hehe.

Using zombie scouts seems like a decent method too. I've grown kind of attached to Sina'zith now, as my go-to shadow monk scout. I still think it would be more fun to resurrect the recently departed for this, basically with the Beetlejuice vibe on that. I like pretty much all the bit players, so I could easily see that working well. I also dig the idea of creating some sort of Zombie, Construct, or just recruiting a regular sort of Hireling from an Inn, but where we have more control over the visualization. I'd prefer stuff like that as opposed to having modular visualizations for every character, which is how it's sometimes handled elsewhere, like with standard outfit/haircut number 2 or 3 or whatever. I think they could do that here and still preserve the visuals and core characterizations for the mains, but open things up more for the hirelings. I think if they wanted to make death more hardcore they could bring back the hit to CON for that, or scale the cost by lvl, the go for the oldschool death by chunk, but that might a bit much for me here. Especially the further along you get, after hours and hours. Like if I'm trying to actually play most of the encounters out instead of skipping over them, but yeah, I thought I could get the Zaithisk over with early on for Bae'zel, but damn, we almost all took a dirt nap on that one! Having an extra invisibility scroll was ultra S in the clutch there!

Not sure what sort of staying power it will have for me, but for a Saturnalia surprise I'll definitely take it!

[Linked Image from i.ibb.co]

[Linked Image from i.ibb.co]

[Linked Image from i.ibb.co]

[Linked Image from i.ibb.co]

[Linked Image from i.ibb.co]


Last edited by Black_Elk; 06/12/23 03:00 AM.