The most common type of artifact we have from antiquity is their storage vessels. This is in part because fired clay can last a very long time, but also because of the ubiquity and cultural relevance of these items.
There was a not at all an unreasonable abundance of these in BG3. I’m in bed right now, and every major object I can see aside from my bed is some sort of storage container (closet, dresser, clothing hamper, shoe rack, beside table, bookshelf). If the game didn’t have them, it would feel barren.
I could tell by the end of act 1 that there wasn’t much to be gained by checking anything besides bookshelves, bodies, unusual / unique containers, and chests. Larian could have just made all of these other containers cosmetic and non-functional, and there is an argument that this was the better design decision. However, taking not just one full playthrough but multiple playthroughs to catch on is kind of on you.
The logic of loot in the game is that you find it on bodies. That is strongly reinforced to the point where most players reflexively loot every body they find without consideration or hesitation. A skeleton is a body, not a box.
Last edited by Warlocke; 06/12/23 08:19 AM.