Originally Posted by Warlocke
There was a not at all an unreasonable abundance of these in BG3. I’m in bed right now, and every major object I can see aside from my bed is some sort of storage container (closet, dresser, clothing hamper, shoe rack, beside table, bookshelf). If the game didn’t have them, it would feel barren.

I was referring to crates specifically. When was the last time you saw one of those large wooden crates in real life? Games on the other hand are full of them. This is clearly not just a BG3 issue. Nothing makes a game more sci-fi, than having a bunch of metallic crates around, despite these making even less sense.

Everything can work as a container in a game. Desks, dressers, even skeletons. There is no need to rely on crates. Weird how none of the desks in BG3 contain anything more than a bottle of ink and a quill even though one could reasonably expect to find something of value in a few of them.

Originally Posted by Warlocke
Searching the environment is what should be encouraged, and that’s very different from looking in every crate and barrel even though it’s obvious nothing will be in those aside from the trash that is always in those.

That's some wild contradiction there. How is it obvious that none of the crates contain anything of value if you haven't checked a majority of them? In the case of skeletons, 3 or 4 contain anything else than a bone or like 3 gold, and there are well over a hundred placed throughout the game. If you check the first 3 and find only a skull in each, it would be unwise to conclude that it is not worth looking out for them. Also, there is some decent stuff in some crates, especially for the early game. A crate is the most generic type of container there is, thus it could potentially hold anything.
If you don't want to miss anything, you have to check everything. It takes seconds each time, but it adds up slowly. This is a trick to extend gameplay times so they can boast that "our game takes up to 200 hours to finish!"