Combat gameplay needs to change in a future patch. In all difficulty settings, or one.
It's just too easy and dumbed down, and I don't think a sudden death mode with stat bloated enemies is a good answer. After playing Solasta, it's evident that a more hardcore tabletop 5e style play makes a D&D CRPG more interesting, tactical and fun. I objectively don't like 90% of the changes Larian have made to 5e rules, and I have no ruleset preference or "tabletop bias" because I haven't even played it. At this point I would just ask them to offer a true 5e mode whether they think D&D is boring or not.
Last edited by 1varangian; 06/12/23 10:05 PM.