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Joined: Oct 2021
JandK Offline OP
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Originally Posted by Arcaedius
You may not be using the absolute "Strongest optimal" party or choices - but from the way you've described some things you are playing with a level of meta-gaming and optimacy that goes beyond what Honour Mode was really designed to be.

What do you imagine it was designed to be?

Just to mention, sleight of hand isn't necessary. Just an rp choice on my part. I've beaten the hag more ways than I can count. I happened to use sleet storm because it's one of the few spells I chose as a white draconic sorcerer. But if I'm not using that spell then I'm using something else.

All I'm asking for is a more challenging experience using the basic game options. I think that's the whole point of tactician and honour mode. Suggesting that those modes aren't intended for players who are good at the game is... odd.

I don't think my position is unreasonable. Furthermore, I know I'm not alone in thinking that honour mode didn't go quite far enough, although most of us *really* appreciate what it does offer.

Joined: Jul 2022
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Im my personal experience bosses are OK now.
I have an issue with encounters that are not bosses.

Best example is Duregar Necromancer Gnome hunting party.
They don't have spells prepared they cannot up cast spells.
That Duregar cleric have 2 lvl 3 spellslots but don't have the ability to cast any lvl 3 spell or even to upcast something else.
I feel the danger around bosses but not around other encounters. They are still weak like in normal mod.


For me bosses are fine. At least I was really really unlucky til now. I am starting my 8 th honor run because I died 7 times.
And this is coming from a guy hou beated the game basically solo honor mode w/o the new boss improvements.

I also want to say here that I really like the nerfs to haste and blood potion. Also the nerfs to sove.

Ps:I died again so 9th time again. I got 2 critical stikes from Grim everyone died .

Last edited by ZOZO1006; 16/12/23 04:50 PM.
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