@JandK : I understand Larian's combat design to be puzzle-like as in "if you think about it hard enough, every combat has a fool-proof method for success". I don't know how true that is, but I feel as though you're asking for "fool-proof solutions" to be removed from combat.

If that's correct, consider this : let's say the best method for any given combat has a 95% success rate. Then, a player playing perfectly has a 36% chance of being alive after 20 encounters. I don't know how many fights it takes to complete bg3, but I'm assuming it's quite a bit more than 20. How should the game be balanced between "challenging" and "finishable"?

@rodeolifant : the spoiler tag uses the singular : [spoiler] rather than [spoilers]


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