Hello!

I would like to express my opinion on the balance problems that I discovered early on in the game.

1. First problem. Merchants receive updates to their goods and their stock of money every time a character levels up. At the same time, Withers allows you to change the class of any character an infinite number of times. The cost of changing a class is 100 gold. As you understand, in fact it is not necessary to change the class. You can simply restore the same character. The consequences are that every time after such a “class change” (in fact, a “character rebirth”) the player gets the opportunity to go to the merchants and steal money from them. Usually these are amounts from 400 to 600 gold, which are updated every time, even if the last time you completely cleaned out the merchant's pockets. Then the player can repeat the process: change class -> steal money -> change class -> steal money -> ... and so on ad infinitum. The same applies to goods. As a result, the player receives an infinite amount of money and any goods. In addition, the player gets the opportunity to wait for exactly the weapon that he needs, because during each such cycle, merchants have a specific weapon in its advanced version. You may not see this weapon at the merchant in this "cycle", but during the next "cycle" of "class change" you can expect that such a weapon (or spell) will appear.

2. Second problem. When characters with magical abilities "change class" (as I say, "rebirth"), their Spell Slots are restored, even if they were previously spent. This means that after spending Spell Slots, I don't need to restore them through Long Rest. You can simply go to Withers and "change classes" by restoring Spell Slots. The result is that, theoretically, characters with Spell Slots do not need Long Rest to restore their mana points. Let me explain that I identified this problem using the example of two characters - my main one (he is a Ranger) and a character named Gale (he is a Wizard). At the same time, such a problem was not identified with a mercenary named Brinna Brightsong (she is a Bard): when I used one Spell Slot of Brinna, and then “reborn” her (“changed class”), she was “reborn” with one empty (used) Spell Slot. It is possible that the problem only affects the “main characters”, and not the mercenaries.

3. Third problem. Resurrecting a character from Withers costs only 200 gold. It's too cheap, especially considering the problem mentioned above with the "infinite" amount of money.

My suggestions for improving the balance:

1. Limit the possibility of changing class. One option: you can increase the cost of each class change. Let the price double, or better yet, triple with each “iteration”.

2. Fix the problem with the restoration of Spell Slots after changing classes for all characters.

3. Significantly (at least three times) increase the cost of resurrection from Withers, as well as the cost of resurrection scrolls.

4. Significantly limit the cycles of updating goods and money from merchants. At a minimum, you should stop making this update never-ending. For example, you can tie the updating of goods solely to the first increasing the levels of the main characters (but not mercenaries), and the goods should not be updated when levels are increased again in the event of a class change.

5. In addition, I would recommend introducing a limit on the cost of theft, as was done in Divinity Original Sin 2

Overall, I consider BG3 to be one of the best games in video game history. My suggestions are rather perfectionism.

P.S. I'm new to BG3, so I'll ask for no spoilers.

Last edited by Aleksandr; 20/12/23 02:20 PM.