Many prefer point buy - as boring and conducive to bland, sameish, cookier-cutter distributions as it is - and fortunately for those who prefer it, point buy is in the game!

That's pretty much unrelated, however, to the issue in this thread, which is the request for - and the hitherto undelivered promise of - the ability to roll for our stats as well, if we prefer that.

I, for one, LIKE having a couple of weak stats. Do I usually roll until I get at lest one 17/18 on the dice? Yeah, usually, but I like to make sure that's complimented by something under 10 as well (I like to have a 6, if I'm lucky enough, and I'm longing for the day when I roll a natural 3 I can keep, for one of my actual play games ^.^), and whatever else there is to surprise or inspire me in the middle.

Solasta's system is actually ideal; it's got point buy, it's got rolling ,and it's got setting scores as well, for when you want to remake a pen and paper character, or when you get a spread you're mostly happy with but want to adjust something up or down slightly to suit the character you have in mind... and the best thing is, you can choose which method you prefer using (don't bother mentioning 'balance in multiplayer' - as already touched on, the concept of balance is alien to the game already, and player attributes are mostly reduced to insignificance against the universal mechanics and broken magic items, if a multiplayer player truly wishes to power game or abuse them; controlled scores won't stop or even put a dent in that behaviour).