Originally Posted by Milkfred
You can also look at Gale where the game abruptly lets you see his chat with Mystra despite telling you that you won't see it, because the writers really needed you to see it for things to make sense. As far as I'm aware, it's the only time you break away from your character's perspective to see a conversation you're not privy to. When, if they were true to their idea of replayability and origin characters, it's nakedly obvious that non-Gales would have to take his word for what he and Mystra talked about. Are you really able to trust that the conversation went as he said it did?

I would have preferred it if he would tell you about his audience because this would give me a better sense of how he feels about the meeting. The way it is currently you get to watch it but you do not get his interpretation of it. It's not even an issue of trust, it robs you of introspective. Which is a shame, since I don't particularly care for the flow of the conversation they have chosen to show but I do love to listen to Gale ramble.

Though, I think the reason why they chose this route might also be because Gale would otherwise not have a cut scene that concludes his character arc. His other concluding cut scene is blowing him up, which you might not want to do, so there needed to be some other visually special thing that ends his quest. At least that would be my guess.