I love this game, and I love Act 3 in particular, though if I'm being honest it also feels the most unfinished. Certain quests seem to end abruptly, or feel like there are natural alternative outcomes that don't seem to appear. I hope that Larian has plans to round some of these quests out, and given that they've already added the epilogue party and all that, it doesn't seem unrealistic to have some hope.
Felogyr's Fireworks - this is the first quest I encountered where I openly said "that's it?" The early part in rivington feels fleshed out, but once you get to the building in the inner city there isn't much to it. No NPC will ever let you to the third floor, and as far as I can tell the only option is to fight everyone in the place (and probably the fists too). I feel like I should be able to infiltrate them temporarily (especially if allying with Gortash) and for an evil playthrough somehow ensure more bombings go off in the city.
Mol - I know I'm not the only one to complain about this. I feel like we should at least be able to reunite her with the other tiefling kids. Maybe sneak them into the city somehow? It also feels like the contract with Raphael really goes nowhere.
Githyanki Egg - I really wish there was a more morally good outcome for the egg. I was really hoping I'd run into a couple who wanted children but couldn't conceive, or maybe some Githyanki that had defected from Vlaakith trying to make a living in the city. I was also surprised to see Lae'zel had nothing to say when we ran into a Gith murder savant after selling the egg to the society of brilliance back in act 1.
Take down the Foundry even if you kill Gortash first - Not really a quest but I don't see why we can't take down the foundry and the watch if you kill Gortash first. The Absolute would likely still want to keep the steel foundry operating for her own ends. The quest could largely remain untouched. Just let me do it please Larian I just want Gontr Mael still
Stop the Presses - In my evil playthrough I slaughtered J Jonah Jameson and nearly everyone else in the place, and the quest still seemed to think I needed to mess with the machine to stop the news. The papers also still kept coming out, which feels impossible when there's no one left alive to keep writing for the Baldur's Mouth.
Carm's Garms After her brother's death - Not a quest the game gives you, but there's a note in the basement of Figaro's house that suggests that Carmen was supposed to inherit the family fortune, yet it looks like she's in a poorer part of town. In my evil playthrough I killed Figaro, hoping that she might move into that shop after his death, or perhaps upgrade her own shop. Maybe Naaber gets a job as her assistant. I'll admit this one might be a little much I just really like Carmen as a character.
Steal the stolen money back from the Zhentarim - If you let the zhentarim take over, it makes sense that Roah couldn't be convinced to give back the money, but I don't see why I couldn't steal it back from her.
Letting the Hag keep Mayrina - In my evil playthrough I let the hag keep the girl and she never showed up again, but Ethel still ate the other woman's child. Did Mayrina just die or something? What about her husband? Ethel seems keen on keeping her side of the bargain, even if it turns out to be a curse.
These are just the ones I can think of off the top of my head. I'm sure there are plenty other quest outcomes that could ideally use a little more fleshing out.
Last edited by Everhungry; 23/12/23 08:39 AM. Reason: stanned for carm's garms some more and fixed typos