It's interesting to note how varied the the responses to BG3's combat have been; some people are immensely frustrated by it and others are claiming that it is too easy. I wonder if this is an inescapable result of merging turn based tactical gaming mechanics into an RPG experience.
Example: I'll run into an encounter that just seems ridiculous - my team gets stunned/charmed/taken out before I can do anything meaningful, or the number of mobs is too high, my miss rates hysterically poor, not enough spells, etc. - and I have to tediously save scum my way through it. Then, later, I will see someone recount the same encounter rolling their eyes about how easy it is because before the fight they just positioned this guy here, that guy there and placed 5 barrels of explosive powder over there and of course they "had the right build".
Now, if I'm approaching this from my RPG perspective, I'm not going to have a meta party composition; I'm going to have a party of characters and class builds that interest me from a story and character development perspective. I'm not going to research fights beforehand; I'm going to explore and react to the unknown as it happens. I'm not going to being carrying around 5 barrels of explosives because if I need to treat encumbrance as a concern, then my group isn't going to be carting around a warehouse's worth of miscellaneous junk at all times.