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Joined: Nov 2023
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Hello everyone! When I reached the Dark Urge at the Temple of Baal and refused to become his chosen one, thus losing the Slayer Form. Am I the only one who thinks it would be nice to have the option to decline becoming the chosen one and still retain the Slayer Form? As Jahiera said, 'The Slayer Form is just a tool, and how to use it is entirely up to you.' It would be cool to use such a 'dirty' weapon for good purposes. What do you think? I would really like Larian to add the option to keep the Slayer Form...

P.S. Also, Skeletaris Gnusis told us that we are true offspring of Baal, born from his blood. Thus, the potential for the Slayer Form could be our personal ability drawn from our strength and blood. Therefore, I don't see a significant issue in adding the option to retain the form. It might be debatable in terms of the game lore, but I believe it's a minor change that simply opens another path for the Dark Urge character.

Last edited by DustLuckyMan; 16/12/23 05:16 PM.
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If you reject Bhaal, it seems kind of logical that he takes away that slayer form gift, IMO.
I only used it twice in the whole durge playthrough and was mighty underwhelmed with its power. Balthazar's flesh golem was much more powerful than me when I fought it in slayer form.

On the other hand, the first gift from Bhaal, the cloak that renders invisible after a kill is fantastic. It would be great if that could be obtained as a non-durge character.
I had a bard/warlock and could kill an enemy from distance with eldritch blast, then move invisible to another tactical spot on the battlefield. It was really enjoyable.

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I'm just approaching the role-playing aspect. I like it when a good character uses such a frightening form for the greater good. I see it as a kind of relationship between the 'monster' and people, so to speak.

So when towards the end of the game, they take away the form from me, it feels like a part of my character's personality, uniqueness, has been ripped away. It almost makes me lose interest in completing the game. After losing the form and undergoing a transformation, he becomes just an ordinary, unremarkable 'hero,' lacking any distinctiveness among others.

Last edited by DustLuckyMan; 16/12/23 05:33 PM.
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I see what you mean, but...


Remember that you were slain by Bhaal and Withers brought you back. And I don't think the Bhaal Slayer form could be brought back with you.
You're still Bhaal spawn though, and even without the slayer form, you will be reminded of it throughout the game.
I don't know if you finished the game already, but the most poignant reminder , I think, was during the feast after the adventure is over, and we celebrate the victory and friendship. If Jaheira is there, she may tell you that her children have come to Baldur's gate city to help with the repairs. She then asks if you will now now found a family also. One of the answers is "no, the bhaal spawn ends here".
That's one of these moments in the game where you just sit, glued on your chair, while the meaning of what you read sinks in slowly.
It could be another hug moment, but one for you the player.

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To be honest, I really do think you should be given something when Withers brings you back as their champion.

I know from a RP standpoint, your character should be proud and thankful for a second chance but, for players like me who think more of the functional reward rather than RP, it just feels lame to get nothing.

I mean it is HEAVILY implied that Withers is the God Jergal, or at least a Avatar of him, so becoming his Champion should give you some sort of boon. In the lore even, Bhaal, bane and Myrkul became Gods by tricking Jergal with a deal, and gaining his powers, so wouldn't Jergal be able to bestow you some form or something?

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Originally Posted by Nella
I mean it is HEAVILY implied that Withers is the God Jergal, or at least a Avatar of him, so becoming his Champion should give you some sort of boon. In the lore even, Bhaal, bane and Myrkul became Gods by tricking Jergal with a deal, and gaining his powers, so wouldn't Jergal be able to bestow you some form or something?

He's the Scribe of the Dead and he already gives Durge his most powerful boon, a life independent of Bhaal and coming back to life.

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I think the same way. Playing as Durge, I crafted a character who seeks to absorb maximum strength and yet not be overly dependent on anyone. But when they take away Durge's Slayer Form and resurrect him, I feel like a part of the character's essence, a part of his personality, has been ripped away. It's as if they handed me a character after the death of someone else. In many games, players who depend on a deity are allowed to retain their powers and somehow rid themselves of the deity. In Dark Messiah, for example, there is an ending that allows you to keep your powers and choose your path (those who played will understand). Or the classic "book" moments when a character battles an inner demon, subdues it, and merges with it to become a more perfect being. Here, we are deprived of power, supposedly in exchange for independence and a life that was taken from us in the first place, so essentially, we gain nothing except independence from Bhaal. And knowing from the example of devils, much of what these more "supreme" beings can offer us, we can take for ourselves. That's why I believe that adding an alternative third path for Durge would not significantly impact the game's plot but would allow players like me to fully role-play the character...
( Sorry, it's an AI translation. I don't know English well frown )

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Originally Posted by DustLuckyMan
I think the same way. Playing as Durge, I crafted a character who seeks to absorb maximum strength and yet not be overly dependent on anyone. But when they take away Durge's Slayer Form and resurrect him, I feel like a part of the character's essence, a part of his personality, has been ripped away. It's as if they handed me a character after the death of someone else. In many games, players who depend on a deity are allowed to retain their powers and somehow rid themselves of the deity. In Dark Messiah, for example, there is an ending that allows you to keep your powers and choose your path (those who played will understand). Or the classic "book" moments when a character battles an inner demon, subdues it, and merges with it to become a more perfect being. Here, we are deprived of power, supposedly in exchange for independence and a life that was taken from us in the first place, so essentially, we gain nothing except independence from Bhaal. And knowing from the example of devils, much of what these more "supreme" beings can offer us, we can take for ourselves. That's why I believe that adding an alternative third path for Durge would not significantly impact the game's plot but would allow players like me to fully role-play the character...
( Sorry, it's an AI translation. I don't know English well frown )
It's not bad English, however I also agree, I just don't see a point in Redeeming Durge if you get nothing out of it, It's one of the reasons why I chose to embrace the urges on my Durge Playthrough, I get a cool cape and a Super Form, Jergal needs to replace the Slayer Form with something of equal value like a Jergal Form or something to get me on board.

Last edited by Sai the Elf; 24/12/23 07:40 PM.

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