Originally Posted by JandK
I would also like it to be harder. It's way too easy at the moment.

One thing I would suggest for camp supply cost... make it cost one camp supply bag (40) per member/pet at the camp. Four people at camp? 160. Add in Scratch? Make that 200. Bring in another potential companion? 240. And so on.

There are a lot of increases in difficulty I'd like to see. I just fought everyone in the House of Grief. I didn't take any damage. I primarily used scrolls and cantrips throughout the entire combat. The only spell slot I used was for an insect plague.

I triggered the dialogue first. I didn't use any sneak attacks. I didn't use any barrels. It's just not hard enough.

If you didn't take damage and primarily used cantrips and scrolls.... HOW would limiting long rest make anything more difficult ? You dont even need any rest after that battle. No HP loss, only 1 spell slot lost.

I can't even imagine how you defeat the entire Shar army in HoG using only cantrips. Except maybe if SH can persuade them to change sides and they fight eachother while you're on the sidieline ? But I wouldn't consider that too easy combat. Just clever roleplaying.

Something's not equating here. There must be a more serious inconsistency in the system to allow you to do that, than having frequent long rests. Shouldn't you address the "how was it even possible to do this using only cantrips" ? Why were you invulnerable ? How did cantrips do so much damage to obliterate an army that has outnumbered and outgunned you, and that you should therefore be able to defeat only by clever tactics ?

That would be useful for Larian. And also for players who don't find it too easy.