Just so it's clear from the get go, my enjoyment from games like this comes from finding the most viable builds for each class. That said, I do account for story elements and don't cheese encounters - like I will not knowingly take an Illithid power even though there is currently no consequence for it because it's obviously extremely powerful and should lock you into a specific story path.

The problem I've run into is that I feel the same way about a Warlock, even though it's not quite as broken. The game makes it too clear of a point that a Warlock's patron compromises its beneficiary, as seen with Wyll. On top of this, Eldritch blast, agonizing blast, devil's sight, and pact of the blade resolve every problem you have as a charisma based spell caster and you only need 4 levels to get all of those things, so you don't even have to commit to that play style if you don't want to.

Play how you want, I'm not criticizing, but I've got to be missing something here. Where is the consequence for playing a Warlock? Right now I'm fully expecting Larian to get around to adding one and I'm curious as to what to expect.