Originally Posted by MalacPok
Originally Posted by JandK
Asking for a harder mode is a more than reasonable suggestion to Larian. Combating that suggestion by saying players should self-restrict and make up their own rules is entirely unnecessary and unhelpful.

Self-restrictions work perfectly well for customizing difficulty. You can make your own "hard" mode by selecting the rules you want to apply. Different players have different ideas about what the "actually hard mode" should entail. You think massively increasing the camp supply requirements is a good idea, I think that change would only make the game more tedious. Each to their own. No "official" superhard mode could satisfy everyone. Asking Larian to make 10 separate difficulty options is clearly not reasonable. Why do you even want it? For the bragging rights? Nobody cares. Just make up the rules you find fun and fair, and stick to it.

I don't care if you play on explorer or balanced. I'd like *one* mode that I find challenging. And yes, it's way too easy to long rest. There's a ton of food. There's so much food, in fact, that it defeats the purpose of using it as a resource. Might as well long rest for free because the end result is the same.

Originally Posted by InfluenceThis
How can you increase the difficulty of a game that isn't even balanced yet? I can buy most of the best items in the game, I can use Illithid powers with no consequence at all, I can multiclass in or out of a warlock without the burden of a patron and shoot 3 laserbeams per action out of darkness where enemies can't John Cena me or retaliate.

I really think we all want the same thing here, but some of you are jumping too far ahead into adding specific features when it would serve the cause a lot better to join with the other people in asking Larian to balance the game.

I'm just looking for a challenging experience. All I can do is provide feedback and hope the devs can offer a solution.

Originally Posted by FreeTheSlaves
I'm now leery of the make it harder mantra. Seems to me that's simply going to narrow the game experience to the same dozen OP builds and tactics.

I don't agree with this at all. Of note, making the game "more difficult" shouldn't be as simple as increasing hit points and bonuses.

Rather, removing excess potions and scrolls, removing rare, very rare, and legendary items, removing tons of food, making it so only certain casters can use certain scrolls, adding in stat restrictions for multiclassing...

...all of those things would shake up builds and tactics while providing more of a challenge to the player.