A few days ago I started playing act 3 in earnest after 500+ hours of playing the game. I�ve been avoiding act 3 because I heard that the endings were really underdeveloped and bad, but now I�m feeling more motivated since they added an epilogue.

And I will say, there are some things that make act 3 harder to grapple with than the other two. It�s a huge sandbox with not much of a sense of direction. You have this massive sense of urgency, but also a bunch of side quests scattered around, and some of the best clothing, equipment, and generally cool stuff that you�ve seen through the whole game. So it seems like it wants you to rush to the end, yet there�s all kinds of things to incentivize you to not do that. So that�s been confusing.

The companion reactivity is also not good, as I�ve heard.
I�m playing as dark urge, and when Gortash revealed that I was actually one of the chosen, who was working directly with him to create the mess we were in, my romance interest Shadowheart only had this to say: �aren�t you a sight for sore eyes.� Lol. At least Astarion called me a clever bastard and recognized that I was responsible for freeing him via the parasite.

And maybe this sounds dumb, but it also lessens my enjoyment that the leveling stops at 12. Like, I believe in adventuring for adventuring�s sake, sure, but it does feel kind of weird to be getting huge amounts of experience when I already hit level 12 like 30,000 experience ago.

Edit: I also agree that act 3 is wildly underdeveloped in terms of party banter and camp scenes. It needs work.

Last edited by Ecc2ca; 26/12/23 07:21 PM.