Originally Posted by Nyloth
DLC: content for the evil path

Content for the evil path is really needed. Absolutely agree. I start out playing good, but then try the evil path (sometimes during).
From the beginning I respect the evil path in the game, which opens up other paths of story, characters, npc, dialog with companions.

Originally Posted by Nyloth
By the way, cleric Loviatar, hello?

Really, a priest of Loviatar. I'm thinking: wow, there's probably going to be some sort of temple of Loviatar in Baldur's Gate, where maybe the aristocrats entertain and we can explore the medieval-fantasy-aristocracy-thing and the companions' reactions to it. So we'd already have an established romance. I had my hopes.
But he just went into the wall and didn't come back.
Loviatar turns out to have a big lore.
This part story is more for fun.
However, this topic is quite deep and not necessarily sad.

Overall, complexity of evil and good.
�There is harmony in the tension of opposites, as in the case of the bow and lyre� it's a big, ancient topic.

Dark gray morality. It's all very interesting.

Global care for the path of evil will be wonderful.

Last edited by LiryFire; 27/12/23 03:28 PM.