Originally Posted by Nyloth
DLC: content for the evil path

Content for the evil path is really needed. Absolutely agree. I start out playing good, but then try the evil path (sometimes during).
From the beginning I respect the evil path in the game, which opens up other paths of story, characters, npc, dialog with companions.

Originally Posted by Nyloth
By the way, cleric Loviatar, hello?

Really, a priest of Loviatar. I'm thinking: wow, there's probably going to be some sort of temple of Loviatar in Baldur's Gate, where maybe the aristocrats entertain and we can explore the medieval-fantasy-aristocracy-thing and the companions' reactions to it. So we'd already have an established romance. I had my hopes.
But he just went into the wall and didn't come back.
Loviatar turns out to have a big lore.
This part story is more for fun.
However, this topic is quite deep and not necessarily sad.

Overall, complexity of evil and good.
“There is harmony in the tension of opposites, as in the case of the bow and lyre” it's a big, ancient topic.

Dark gray morality. It's all very interesting.

Global care for the path of evil will be wonderful.

Last edited by LiryFire; 27/12/23 03:28 PM.