The game has a big problem with "evil" choices just being dead ends. A good example would be the groove situation. You can save the grove, which will give you 1 new companion with a storyline, allow you to continue the storyline of a different companion, and the story lines of a bunch of different side characters who you will meet again and again throughout the game. Or you can raid the grove, which will also give 1 new companion, AND it will actually make you LOSE 2 other companions and completely end the tiefling story line without adding a new story line to replace it. It just seems so jarring that one option is the correct option which the developers fleshed out and completed, and the other is a half done option which will kill off a bunch of different characters while adding nothing to replace them. This trend continues in act 2 where you can save Isobel and play the game, or kidnap her and have everyone immediately die around you while gaining nothing in return to fill the missing characters.
This rant now comes to my suggestion; add more evil stuff!
I remember that in the goblin party after you raid the grove, one of the goblins has a dialogue about continuing their raid to Baldur's gate. That would be so cool. Imagine in act 3 you can find a small camp of goblins sitting in a bush trying to ambush some guards. As it stands now, you never meet the goblins again from act 1, which stands as an antithesis to the tieflings of act 1 who continue to have a presence throughout the game until the end of the game. I think just like the tieflings, you should meet the same goblins through the game, and interact and do little quests with them more and more to build up a strange evil relation with them.
The same goes for act 2. Instead of everyone just dying in the inn the moment you kidnap Isobel and that's it. What if they survive, huddled around their torches, and then you can have a quest to come back with a party of absolutists to finish them off. Something simple to continue the evil story lines, rather than just have them end with an abrupt "and everyone died. The end." moment.
I think changes like this would go a long way to making the game so much more repayable, and if a big evil route update patch did drop a bunch of people would be rushing to replay the game to experience the true evil route. I definitely would. But as it stands now, most of the evil routes in this game are simply lackluster, and don't seem to stand up to the standards that the rest of the game delivers on.
Last edited by Desintegor; 31/12/23 09:30 AM.