I agree that it would be cool to have more developed goblin characters on the evil route. I don’t think they’re going to change it though unfortunately… I think in a recent interview either a head writer or Swen Vinke said that in the game, being evil is an isolating/lonely experience… a bit like in real life I suppose? So the isolated/lonely aspect of the evil path may be intentional.
… Or the amount of work to create a fully fleshed out evil path may have been too massive, considering that endings for the good path haven’t necessarily been very well-developed themselves. (I.e., Act 3 is lackluster at times.)
But like I said, more depth to the goblins would be a nice addition.
Last edited by Ecc2ca; 31/12/23 08:35 AM.