I didn't know being evil was made to be isolating. That's actually a neat idea, really reminds me of being evil in KOTOR 1. The whole isolation part goes great with the dark urge who wants to kill *everyone*; that's pretty lonely, I agree. But it doesn't really work with a normal evil tav. From what I've seen of the dark urge it looks great and is the way to play an evil character, but it's a very forced experience where you will be as comically evil as possible, no exceptions. I really wish there were more normal non-murderhobo evil choices, because most of the evil choices in the game seem to be oriented towards having the most interaction with a dark urge character, as opposed to a normal evil one.

Last edited by Desintegor; 31/12/23 09:28 AM.