Originally Posted by dpkatk
Originally Posted by Allworldisstage
Ha! My friend, such a well-known game as chess is quite suitable for my criteria. As well as good old D&D mechanics, which I dearly love.
I don't need a game that tries to mimic or simulate human behavior. I am speaking of a game, with requires intelligence from the user, not from the emulation processes in the game itself.

Somewhat ironically, the main complaint top players have about chess is that it devolves to pure memorization at the highest level. Whoever memorizes more at the top level to get a .3 centipawn advantage to convert to a win.

As with all tactics or turn based games, the more familoar you get with patterns and strategies, the easier it will become, even in a game like chess.
Exactly. All people have different abilities, whether it's the ability to memorize or the speed of learning: some play better than others. Well, a game with a weaker opponent is obviously not interesting. That's why I suggest adding an additional level of difficulty. One that complies core rules of D&D e5. I can clearly see that many (if not all) changes to the rules from Larian make game much more casual.
And please note, I have never doubted people's ability to learn. Learning always pays off, but this does not mean that the difficulty level should drop to zero if I know system well.

Last edited by Allworldisstage; 01/01/24 05:46 AM.