Don't know about a special option for this, but IMO, it would be a good QoL improvement if the game just auto-skips the "applying modifiers" part of the animation in the cases when modifiers don't matter:
1) If the character has no positive or negative modifiers to the roll at all (currently, it's a weird 1-2 second pause of nothing happening);
2) If there are no negative modifiers and the roll is a success straight away, even before applying any positive modifiers;
3) On rolling 1 or 20 (TBH, I don't remember if the game still waits for 1-2 second on critical success or failure now, like in the "no modifiers" case).