Originally Posted by Gray Ghost
The problem I see she's so transparently evil and transparently not interested in our wellbeing that a good character wouldn't be interested in pursuing her path, because it's always framed as power to use for evil. And if the tempter character isn't there to tempt good characters, what the hell is the point then?

To give meaning to actions of good characters smile

WotR's evil options have become meme but I think even the most absurd of them enhance the experience of a good player. While I have never chosen:

8. ( evil ) I don't like you, DIE!

This cartoonishly evil option makes the experience of my chaotic good azata more meaningful because I feel like I'm resisting temptation. And a few players do go down the full murder hobo route and become a swarm of bugs that eats everyone . . .

I've played WotR more than a dozen times and never followed an evil mythic path. I've lost count of how many times I played BG2 but I never once sided with Bodhi. Yet I enjoyed having that option. I mean is Bodhi's offer really that tempting? 5K less gold in BG2?

Daisy's enticements were even more tempting than Bodhi's. Before mind reading became cost free you really wanted to know what people were thinking. In EA I read Gale's mind to see if he going to betray me to Raphael. And I did give into Daisy's temptations after Omelleum provided me with some of her powers - I had a hard time keeping everyone alive when fighting Nere and ALL the Deugar. My mage got reflecto shield which knocked out the archer with thunder arrows. Lae'zel got to pull Nere closer which eliminated his advantage over her . . .

Last edited by KillerRabbit; 01/01/24 11:42 PM.