The sad part is I can't recall any instances of this happening in D:OS. In fact, D:OS offered far more freedom and interactive environments than any of Larian's later games.
I don't think it is even near to being true, but I do think D:OS1 is the most consistant design wise. BG3 likes to use more rigid scripting and those can not play well with tools Larian gave player access to. Still, there are plenty of actions that the game will respond to. Some setpieces (like Waukeen's rests) are very rigid though.