Please add a Transmog system, a feature that enables players to visually customize their character's equipment with appearances of another so they can look the way the player envisioned them and roleplay them properly.For as long as transmog in some shape or form does not exist in Baldur's Gate 3 the vast majority of equipment pieces are completely useless for numerous reasons, but more importantly it creates a terrible dilemma because the player has to either gimp their character's gameplay stats or their character's visual identity which massively plays into the person's roleplay.
Builds shouldn't dictate how a character must look because nobody wants to look like a regular guard while playing a Druid or look like a Paladin while playing a Barbarian or look like a Rogue while playing a Cleric. And what if a player wants something more specific to roleplay as like a rabid Orc Barbarian or a Wood Elf Huntress that is one with nature or a Drow Matriarch from Menzoberranzan.
How a character looks is a massive part of roleplay and immersion;
- A vast majority of armors have completely useless stats but aesthetically look phenomenal
- Or they have pretty great stats but are ugly as hell and completely go against the envisioned character roleplay
- Or they're absolutely perfect in every way, but eventually become weak in future acts
A great example of this is the recently added Orin's armor. How is the player even supposed to wear this armor, both from a gameplay and visual-roleplay perspective;- It's a gorgeous piece of iconic armor worn by the captivating Orin, but its stats are terribly niche for a Disguise build that contradicts the whole point of roleplay by forcing the player into default race disguises
- And even if it was the best armor in the game ever obtained, aesthetically it clashes against every single piece of equipment out there
- And even if something did aesthetically match it, that piece of equipment 100% would not play into the class/build
![[Linked Image from i.imgur.com]](https://i.imgur.com/WT2LRdj.jpg)
No, there is only one way to wear Orin's armor and that is in its purest natural form exactly as she wore it. Which means without a cape, gloves and boots.. but as long as transmog does not exist the only way to achieve this is to sacrifice 3 equipment pieces and massively gimp the character's build by doing so.
You had the foresight to add a toggle for camp clothes, helmets and instruments (should have been all slots, especially capes), this feature is completely possible to implement so please;
- Add a proper transmog system and end this dilemma so players can visually customize & roleplay their characters the way they envision them with full creative freedom
- And as a bonus to make the feature more interesting and Honour mode more rewarding; you could make it so any piece of equipment obtained during Honour Mode unlocks that equipment's visual appearance account-wide, thus allowing the player to collect them during Honour Mode so they can transmog their equipment slots in any newly started playthrough on any difficulty from the very beginning. Similarly to how the Golden Dice are unlocked account-wide, it would add an account-wide progression with a bit of replay value to hunt them all down
As an avid admirer who loves mixing & matching different equipment pieces to aesthetically enrich and define the characters I roleplay as in any games that have transmog (Cyberpunk, Nioh franchise, Assassin's Creed franchise, Diablo franchise, World Of Warcraft, Terraria etc...) it pains me when builds dictate and define how characters must look, instead of free creativity defining and enriching the envisioned character roleplay.
Transmog in today's day and age for years now has become a commonly implemented, highly requested and needed feature for roleplaying in many games of different genres and Baldur's Gate really should have it too. An RPG of this scope with so many aesthetically pleasing pieces of equipment that are begging to be worn simply must have it.
The image below is how I personally wish my evil Dark Urge would look like in the game's final act, but unfortunately she is instead forced to look like Jaheira's regular-ass Harper from ACT 2 because that's how the build dictates I have to look;
All the characters in the game look the part as an expression of their backgrounds to put their stories across, so allow the players to look the part too as an expression of their own roleplay and creativity, not their builds.