Why does there always need to be a path where you interact with the tadpole? It's not like it is actually required for anything, you don't need the authority or tadpole powers to complete the game. The emperor being part of the narrative is one of the reasons why the game loses on replaybility for me. I've done two playthrough and at this point I am not sure if I even want to continue past the second act, simply because of no possibility of skipping his cutscenes. I'd rather the story leaves the choice up to my character, if I want to play a protagonist who treats the tadpole like a parasitic infection to get rid of, then let me have Omeluum's ring that works. I'm fine with missing out on the dream cutscenes.

On a side note, I've done two playthroughs in WotR and I'd not describe them as creating a relationship with the mythic paths. They are not npcs, but rather the consequences of the choices the protagonist makes, and with some of them, you won't be even able to access them if you didn't make certain choices. It's an example of a narrative created in parts by the writer, and in parts by the player.

Last edited by saeran; 02/01/24 02:22 PM.