It has been quite some time since I played D:OS, but the most memorable times from playing with a friend was all the ambushes we set up to tackle some of the harder battles. One of us always carried around a oil barrel that we could strategically place somewhere, lure in the enemies, blow it up to cover the area with fire, then I would ice wall in front of the fire to prevent the enemy from advancing on us while he used his bow. One of many strategies we employed because the combat system allowed almost anything you wanted if you had the resources.

D:OS2 allowing any and everything to insta teleport anywhere just dulled the combat down to stacking armor to make yourself completely totally invincible to everything and using knockdown to make enemies completely helpless. Creative play was usually not feasible, and almost always harshly punished instead. BG3 definitely did good by completely wiping the jump skills out of existance, but then at the same time also follows D&D tabletop rules so close it has even further crippled magic use and creativity in combat. For a series so rooted in magic and dragons and such, Larian sure seem to hate seeing magic used in their later games.

Last edited by Keri; 03/01/24 01:03 AM.