So, I just got a chance to try the game in multiplayer with a friend last night, and while I'm impressed with how it worked generally, the way conversations with NPCs are handled just feels bad.
We had 2 of us playing, so it makes sense foe each of us to control 2 of the party, which is fine, and works fine for most things.
The problem is, when you get into conversations, the origin characters that I control do not contribute to the conversation, and don't seem to get any approval or disapproval for decisions made, even if they're standing right there and I'm listening in on the conversation.
So, my friend running a custom Tav is only able to get dialog/approval from 1 party member at a time if we split the party evenly, which just feels bad.
Surely there has to be a better way to handle this?