Well, I kind of forgot about a disguise mechanic thing and I cleaved a pregnant woman in two, breaking my Oath..

I had never brought Astarion to deal with his Act 3 Quest, as I don't like him and he always sits in camp after getting my potion. For once, I wanted to see how it played out and I didn't quite understand the mechanics of that, so Astarion didn't exactly live through that.

I once failed a check to lie about why I let the Goblins go against the orders of the Axct 2 villain, and the whole of the Act 2 Tower place turned on me. No prep, no harpers, not rested since I left the Underdark - nothing - I lasted for a good seven turns, and that, as they say, was that.

I *specifically* left Gale in camp and attacked his friend right before moving from one place to another. I was just wondering how that would play out. Turns out, the guy was a Simulacurum, so no biggie. Gale didn't even mention it, after. Sweet! Until you finish Act 2, he tells you 'his condition was worsening, and he needed to go an llook for a solution, and that he had so much fun with the gang, but now it was time to leave.' And he did, with all the best wizard gear in tow.

The Harpies won Initiative, and went straight for the kid, one-shotting him. On that same run. I failed to save Arabella. That was actually kind of fun in a gruesome way, but I haven't seen that play out since Eearly Access. But Mol didn't exactly like, me at that point.

For all characters you can do their quest thing without them present. Turns out, that's not the case with Shadowheart. At least, you can do it, but not without consequence.

I've had numerous calls to make and decide between Shart and Lae'Zel. I tend to not play charismatic characters, so that sort of thing kills me.

I commanded Voss to drop his Relic of Holies in Act 1 with 9% chance of succes. And it worked. LOL Lae'Zel actually has a line something like; 'It's the car I always wanted and now I have it! I RULE!' - That is SUCH an OP thing to have at level 4.

On a similar note, there's this instance when you're faced with the big bad where you [don't really] have to roll ridiculous things, like a 99? Well I rolled a nat 20 there. That was fun.

For the final, final battle - I popped down a Globe of Invulnerability and had my Tempest Cleric gulp my last long-rest-potion as he was all out of spells. But, I had allies around. They have a script that, when an ally is sleeping, they push him. And so one of the harpers pushed him out of the globe, interrupting the potion and the Big Bad nuked him to death. That didn't affect the story much, as the big bad turned out to be immune to Lightning and Thunder, rendering him useless anyway.


Fear my wrath, for it is great indeed.