Originally Posted by Ecc2ca
Er, since you�re very knowledgeable about the effects of magical items, do you know what builds they work best with? Like arcane acuity would work best with any spellcaster?

- Lightning Charges work well on Tempest Cleric build. Watersparkers, Sparkswall, Real Sparky Sparkswall and the level 6 passive from Tempest means you just create water, stand in it and zap enemies to death while constantly pushing them back.

- Radiant Orb works well with Life Cleric. Luminous Armour with Spirit Guardians (Radiant) and dual wielding some weapons (Which will deal bonus Radiant damage after level 8 Life Domain) and just apply mass Radiant Orb to EVERYTHING (Literally everything. All enemies and objects. Honestly, be careful, the game likes to crash when you suddenly apply 10+ stacks of Radiant Orb to 50+ random objects... I know I kept crashing in Morgue in the Mindflayer Colony because there's tons of stuff in that room)

- Reverberation works well with anything that can reliably proc it. Boots of Stormy Clamour is generally the easiest way and it just requires you to apply conditions... So things like the illithid power that debuffs enemies when you attack them, Tiger Barbarian's attack that applies Bleed, any weapon coating etc.

- Encrusted with Frost you'd want to go Cold Dragon Sorcerer and grab the Snowburst Ring which will help lock enemies down even more. Once they're frozen hit them with a (Thunder) Chromatic Orb to shatter them for massive damage.

- Mental Fatigue probably some sort of Bard. Ring of Mental Inhibition, Braindrain Gloves and a combination of Viscious Mockery, various longswords that deal bonus psychic damage (Like the various Gith ones... Or the one literally next to the Braindrain Gloves) and some illithid powers.

- Arcane Acuity is best used by Storm Sorcerer. Hat of Storm Scion's Power is pretty great since Storm Sorcerer's level 6 feature means whenever they deal Thunder damage with a spell, they deal AoE thunder damage. So you'll get 2 procs in one. Honestly, toss in Boots of Stormy Clamour and Gloves of Belligerent Skies and you'll also stack Reverberations to high heaven to boot (The only downside is that Sorcerer only has 3 spells that deal Thunder damage... Chromatic Orb, Shatter and Thunderwave so get used to spamming upcasted Chromatic Orb and Shatter...)

Though Arcane Acuity can also be used by Fire Dragon Sorcerers and Evocation Wizards with Hat of Fire Acuity in combination with Scorching Ray.

- Arcane Synergy just works on any character that uses weapons and also has points in their corresponding casting stat. Circlet of Arcane Synergy is honestly one of the strongest items in the game as a result. If only it was possible to get 4 of them so a full team can Arcane Synergy it up...

But to maximize its effectiveness you have things like the 7 Paladin 5 Warlock build where you get 3 attacks (As the extra attack from Pact of the Blade stacks with the extra attack that martial classes get) and triple dip on Chr (Pact weapon from Pact of the Blade makes your weapon use Chr for its attack and damage. Oathbreaker's Aura of Hate and Oath of Vengeance's Inquisitor's Might add bonus damage equal to your Chr modifier. Then Arcane Synergy will add your Chr to your damage a third time).

It also works well with any character using the Infernal Rapier for a similar reason, it will use your casting stat for its attack + damage and then Arcane Synergy will add that same stat as damage again.

- Heat... Kind of just sucks. The way it applies to things makes it kind of mediocre by the time you get items that provide heat. Better off just using Amulet of Elemental Torment and standing in a patch of fire and tossing out Magic Missiles/Scorching Ray and get the 1d4 surface damage on each individual projectile. (Could even try standing in Lava for 10d6 damage per projectile if you're brave enough... Not sure if it works though)